when selecting circle entries, don't make them disappear
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@@ -6,7 +6,8 @@
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&prop :Archive archive
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&prop :Archive archive
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&prop :Entry e
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&prop :Entry e
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&prop :ArchiveController controller]
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&prop :ArchiveController controller]
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[&mut :Bool selected false]
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[&mut :Bool selected false
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&mut :Bool isCircle false]
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(super position.x position.y)
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(super position.x position.y)
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(cond
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(cond
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((hasComponent e Images2)
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((hasComponent e Images2)
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@@ -16,10 +17,11 @@
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(loadGraphic bitmapData)
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(loadGraphic bitmapData)
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})))
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})))
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((hasComponent e Circle)
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((hasComponent e Circle)
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(set isCircle true)
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(let [c (readComponent e Circle)
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(let [c (readComponent e Circle)
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diam (Std.int (* 2 c.radius))]
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diam (Std.int (* 2 c.radius))]
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(makeGraphic diam diam FlxColor.TRANSPARENT true)
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(makeGraphic diam diam FlxColor.TRANSPARENT true)
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(FlxSpriteUtil.drawCircle this -1 -1 c.radius FlxColor.TRANSPARENT (object thickness 5 color FlxColor.LIME))))
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(FlxSpriteUtil.drawCircle this -1 -1 c.radius FlxColor.TRANSPARENT (object thickness 5 color CIRCLE_COLOR))))
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(true
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(true
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(set pixels .pixels (new FlxText 0 0 0 (readComponent e Name) PlayState.TEXT_SIZE))))
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(set pixels .pixels (new FlxText 0 0 0 (readComponent e Name) PlayState.TEXT_SIZE))))
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(updateColor)
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(updateColor)
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@@ -70,8 +72,13 @@
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(method updateColor []
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(method updateColor []
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(if (controller.isSelected e)
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(if (controller.isSelected e)
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{
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{
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(set color FlxColor.BLUE)
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(set color (if isCircle CIRCLE_SELECTED_COLOR SELECTED_COLOR))
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}
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}
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{
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{
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(set color FlxColor.WHITE)
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(set color FlxColor.WHITE)
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}))
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}))
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(var SELECTED_COLOR FlxColor.BLUE)
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(var CIRCLE_COLOR FlxColor.LIME)
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(var CIRCLE_SELECTED_COLOR FlxColor.GRAY)
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(var DEFAULT_COLOR FlxColor.WHITE)
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