[rpg] Generate enemies and boss
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52
projects/flixel/rpg-tutorial/source/Enemy.kiss
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52
projects/flixel/rpg-tutorial/source/Enemy.kiss
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(defvar &inline :Float SPEED 140)
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(defprop &mut :EnemyType type null)
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(defmethod new [:Float x :Float y :EnemyType type]
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(super x y)
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(set this.type type)
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(loadGraphic
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(case type
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(BOSS
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AssetPaths.boss__png)
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(otherwise AssetPaths.enemy__png))
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true
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16
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16)
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(setFacingFlip FlxObject.LEFT false false)
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(setFacingFlip FlxObject.RIGHT true false)
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(animation.add "d" [0 1 0 2] 6 false)
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(animation.add "lr" [3 4 3 5] 6 false)
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(animation.add "u" [6 7 6 8] 6 false)
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(set drag.x (set drag.y 10))
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(set width 8)
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(set height 14)
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(set offset.x 4)
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(set offset.y 2)
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(return))
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(defmethod &override update [:Float elapsed]
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(when (and
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(or !(= velocity.x 0) !(= velocity.y 0))
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(= touching FlxObject.NONE))
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(if (> (Math.abs velocity.x) (Math.abs velocity.y))
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(if (< velocity.x 0)
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(set facing FlxObject.LEFT)
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(set facing FlxObject.RIGHT))
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(if (< velocity.y 0)
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(set facing FlxObject.UP)
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(set facing FlxObject.DOWN)))
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(case facing
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((or FlxObject.LEFT FlxObject.RIGHT)
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(animation.play "lr"))
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(FlxObject.UP
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(animation.play "u"))
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(FlxObject.DOWN
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(animation.play "d")))
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(super.update elapsed))
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(return))
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