Add the concept of Cameras to hollywoo

This commit is contained in:
2023-03-09 07:09:41 -07:00
parent c781702d5e
commit 6499e27731
10 changed files with 58 additions and 27 deletions

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@@ -16,10 +16,11 @@ import hollywoo_flixel.FlxMovie;
import flixel.util.FlxColor;
import flixel.text.FlxText;
import flixel.system.FlxSound;
import flixel.FlxCamera;
import flixel.util.FlxTimer;
import haxe.Constraints;
import kiss_flixel.SpriteTools;
import haxe.ds.Option;
@:build(kiss.Kiss.build())
class FlxDirector implements Director<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSound, String, FlxSprite, FlxSound> {}
class FlxDirector implements Director<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSound, String, FlxSprite, FlxSound, FlxCamera> {}

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@@ -1,6 +1,6 @@
(prop :FlxActionDigital continueAction)
(prop actionManager (new FlxActionManager))
(prop &mut :Movie<FlxSprite,FlxScreenPosition,ActorFlxSprite,FlxSound,String,FlxSprite,FlxSound> movie)
(prop &mut :Movie<FlxSprite,FlxScreenPosition,ActorFlxSprite,FlxSound,String,FlxSprite,FlxSound,FlxCamera> movie)
(defAlias &ident flxMovie (cast movie FlxMovie))
(loadFrom "hollywoo-flixel" "src/hollywoo_flixel/Aliases.kiss")
@@ -22,7 +22,7 @@
(spriteLayers.push g)
(FlxG.state.add g))))
(method :Void showSet [:FlxSprite setSprite :SceneTime time :ScenePerspective perspective :Appearance appearance :Continuation cc]
(method :Void showSet [:FlxSprite setSprite :SceneTime time :ScenePerspective perspective :Appearance appearance :FlxCamera camera :Continuation cc]
(case appearance
(FirstAppearance
(setSprite.setGraphicSize FlxG.width)
@@ -31,10 +31,17 @@
(setSprite.updateHitbox)
(setSprite.screenCenter))
(otherwise))
(FlxG.cameras.remove flxMovie.uiCamera false)
(FlxG.cameras.remove flxMovie.screenCamera false)
(FlxG.cameras.add camera)
(FlxG.cameras.add flxMovie.screenCamera)
(FlxG.cameras.add flxMovie.uiCamera)
(set setSprite.cameras [camera])
(FlxG.state.add setSprite)
(cc))
(method :Void hideSet [:FlxSprite set :Continuation cc]
(method :Void hideSet [:FlxSprite set :FlxCamera camera :Continuation cc]
(FlxG.cameras.remove camera false)
(FlxG.state.remove set)
(cc))
@@ -42,9 +49,10 @@
(method :Option<AutoZConfig> autoZConfig [] (Some (object zPerLayer flxMovie.STAGE_BEHIND_DY frontLayer 0)))
(method :Void showCharacter [:Character<ActorFlxSprite> character :Appearance appearance :Continuation cc]
(method :Void showCharacter [:Character<ActorFlxSprite> character :Appearance appearance :FlxCamera camera :Continuation cc]
// TODO on the first appearance, show name and description (maybe? also probably not for all?)
// TODO also allow for manually defined flipped frames so text on clothing doesn't mirror
(set character.actor.cameras [camera])
(set character.actor.flipX ?!(= character.stageFacing character.actor.defaultFacing))
// All actors same width, display centered on x
(character.actor.setGraphicSize flxMovie.ACTOR_WIDTH)
@@ -62,7 +70,7 @@
(FlxG.state.add character.actor)
(cc))
(method :Void hideCharacter [:Character<ActorFlxSprite> character :Continuation cc]
(method :Void hideCharacter [:Character<ActorFlxSprite> character :FlxCamera camera :Continuation cc]
(FlxG.state.remove character.actor)
(cc))
@@ -136,11 +144,13 @@
(set dialogBox (new FlxSprite flxMovie.DIALOG_X flxMovie.DIALOG_Y))
(dialogBox.makeGraphic flxMovie.DIALOG_WIDTH flxMovie.DIALOG_HEIGHT DIALOG_BOX_COLOR))
(set dialogBox.cameras [flxMovie.uiCamera])
(FlxG.state.add dialogBox)
(dialogBox.revive)
// show the dialog
(unless dialogText
(set dialogText (new FlxText flxMovie.DIALOG_X flxMovie.DIALOG_Y flxMovie.DIALOG_WIDTH "" DIALOG_SIZE)))
(set dialogText.cameras [flxMovie.uiCamera])
(FlxG.state.add dialogText)
(set dialogText.text text)
// TODO actually page through the dialog instead of sizing it down?
@@ -152,6 +162,7 @@
// show the speaker name
(unless speakerNameText
(set speakerNameText (new FlxText flxMovie.DIALOG_X flxMovie.DIALOG_Y 0 "" DIALOG_SIZE)))
(set speakerNameText.cameras [flxMovie.uiCamera])
(FlxG.state.add speakerNameText)
(if speakerName
{
@@ -278,6 +289,7 @@
(cc))
(method :Void showPropOnScreen [:FlxSprite prop :FlxScreenPosition position :Continuation cc]
(set prop.cameras [flxMovie.screenCamera])
// TODO give the prop reveal some time to land (add a delay to the cc)
(ifLet [(FullControl layer rpos) position]
(smartShowPropOnScreen prop layer rpos cc)

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@@ -3,6 +3,7 @@ package hollywoo_flixel;
import flixel.FlxState;
import flixel.FlxSprite;
import flixel.system.FlxSound;
import flixel.FlxCamera;
import hollywoo.Director;
import hollywoo.Movie;
import hollywoo_flixel.ActorFlxSprite;
@@ -39,7 +40,7 @@ enum FlxScreenPosition {
/**
* Model/controller of a Hollywoo-Flixel film, and main execution script
*/
class FlxMovie extends Movie<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSound, String, FlxSprite, FlxSound> {
class FlxMovie extends Movie<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSound, String, FlxSprite, FlxSound, FlxCamera> {
// Think of HollywooFlixelDSL.kiss as the corresponding Kiss file for this class!
public function new(director:FlxDirector, ?voiceLinesAssetPath:String) {
@@ -50,6 +51,8 @@ class FlxMovie extends Movie<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSo
super(director, voiceLinesJson);
}
public var uiCamera:FlxCamera;
public var screenCamera:FlxCamera;
public var STAGE_LEFT_X:Float;
public var STAGE_RIGHT_X:Float;

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@@ -64,6 +64,15 @@
(defAlias &ident flxDirector (cast director FlxDirector))
(preload
(unless uiCamera
(set uiCamera (new flixel.FlxCamera))
(set uiCamera.bgColor FlxColor.TRANSPARENT)
(flixel.FlxG.cameras.add uiCamera)
(set kiss_flixel.SimpleWindow.defaultCamera uiCamera))
(unless screenCamera
(set screenCamera (new flixel.FlxCamera))
(set screenCamera.bgColor FlxColor.TRANSPARENT)
(FlxG.cameras.add screenCamera))
// These are set here so they're defined after FlxG.width and height have been set:
(set STAGE_LEFT_X 150.0)
(set STAGE_RIGHT_X (- FlxG.width STAGE_LEFT_X))

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@@ -11,7 +11,7 @@ AWAITPLAYSOUND "pageFlip"
(defMacro makeSetAndScene [asset]
`(preload
(newFlxSet ,asset ,asset)
(newSceneFromSet ,asset ,asset Day Exterior)))
(newSceneFromSet ,asset ,asset Day Exterior (new FlxCamera))))
(var basicSceneKey AssetPaths.grayBackground1280x720__png)
(makeSetAndScene basicSceneKey)
@@ -51,7 +51,7 @@ ADDCHARACTER "black" Right FacingLeft
// Speaker name not being bumped to right side for stage-right actors while intercutting:
(preload
(newFlxSet "intercutSet" AssetPaths.whiteBackground1280x720__png)
(newSceneFromSet "intercutScene" "intercutSet" Day Exterior))
(newSceneFromSet "intercutScene" "intercutSet" Day Exterior (new FlxCamera)))
SETSCENE "intercutScene"
ADDCHARACTER "black" Right FacingLeft

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@@ -12,6 +12,7 @@ import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.util.FlxColor;
import flixel.tweens.FlxTween;
import flixel.FlxCamera;
@:build(kiss.AsyncEmbeddedScript.build("hollywoo-flixel", "src/hollywoo_flixel/HollywooFlixelDSL.kiss", "Test.hollywoo"))
class Test extends FlxMovie {

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@@ -29,13 +29,13 @@ typedef AutoZConfig = {
frontLayer:Int
};
interface Director<Set:Cloneable<Set>, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack> {
var movie(default, default):Movie<Set, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack>;
interface Director<Set:Cloneable<Set>, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack, Camera> {
var movie(default, default):Movie<Set, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack, Camera>;
function autoZConfig():Option<AutoZConfig>;
function showSet(set:Set, time:SceneTime, perspective:ScenePerspective, appearance:Appearance, cc:Continuation):Void;
function hideSet(set:Set, cc:Continuation):Void;
function showCharacter(character:Character<Actor>, appearance:Appearance, cc:Continuation):Void;
function hideCharacter(character:Character<Actor>, cc:Continuation):Void;
function showSet(set:Set, time:SceneTime, perspective:ScenePerspective, appearance:Appearance, camera:Camera, cc:Continuation):Void;
function hideSet(set:Set, camera: Camera, cc:Continuation):Void;
function showCharacter(character:Character<Actor>, appearance:Appearance, camera:Camera, cc:Continuation):Void;
function hideCharacter(character:Character<Actor>, camera:Camera, cc:Continuation):Void;
function playSound(sound:Sound, volumeMod:Float, waitForEnd:Bool, cc:Continuation):Void;
function stopSound(sound:Sound):Void;
function playSong(song:Song, volumeMod:Float, loop:Bool, waitForEnd:Bool, cc:Continuation):Void;

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@@ -42,4 +42,4 @@ enum CreditsLine {
* Model/controller of a Hollywoo film, and main execution script
*/
@:build(kiss.Kiss.build())
class Movie<Set:Cloneable<Set>, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack> extends AsyncEmbeddedScript {}
class Movie<Set:Cloneable<Set>, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack, Camera> extends AsyncEmbeddedScript {}

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@@ -18,7 +18,7 @@
(prop &mut :DelayHandling delayHandling AutoWithSkip)
// Mutable representation of frames in time:
(prop :FuzzyMap<Scene<Set,ScreenPosition,Actor,Prop>> scenes (new FuzzyMap<Scene<Set,ScreenPosition,Actor,Prop>>))
(prop :FuzzyMap<Scene<Set,ScreenPosition,Actor,Prop,Camera>> scenes (new FuzzyMap<Scene<Set,ScreenPosition,Actor,Prop,Camera>>))
(prop :FuzzyMap<Bool> shownScenes (new FuzzyMap<Bool>))
(prop :FuzzyMap<Bool> shownCharacters (new FuzzyMap<Bool>))
@@ -105,13 +105,13 @@
(if sceneKey
// hide current scene background
(let [currentScene (dictGet scenes sceneKey)]
(director.hideSet currentScene.set
(director.hideSet currentScene.set currentScene.camera
(makeCC
// hide current scene characters
(_ccForEach
currentScene.characters
->[:Character<Actor> c :Continuation cc]
(director.hideCharacter c cc)
(director.hideCharacter c currentScene.camera cc)
(makeCC
// hide current scene props, etc.
(_ccForEach
@@ -121,15 +121,15 @@
cc))))))
(cc)))
(method _showScene [:Scene<Set,ScreenPosition,Actor,Prop> scene :Appearance appearance :Continuation cc]
(method _showScene [:Scene<Set,ScreenPosition,Actor,Prop,Camera> scene :Appearance appearance :Camera camera :Continuation cc]
// Show current scene background
(director.showSet scene.set scene.time scene.perspective appearance
(director.showSet scene.set scene.time scene.perspective appearance camera
(makeCC
// Show current scene characters
(_ccForEach
(object iterator ->(scene.characters.keys))
->[:String key :Continuation cc]
(director.showCharacter (dictGet scene.characters key) (appearanceFlag shownCharacters key) cc)
(director.showCharacter (dictGet scene.characters key) (appearanceFlag shownCharacters key) camera cc)
(makeCC
// hide current scene props, etc.
(_ccForEach
@@ -141,7 +141,7 @@
(defNew
[
// "View" in the Model-View-Controller architecture:
&prop :Director<Set,ScreenPosition,Actor,Sound,Song,Prop,VoiceTrack> director
&prop :Director<Set,ScreenPosition,Actor,Sound,Song,Prop,VoiceTrack,Camera> director
&opt :String voiceLinesJson
&opt :String positionsJson
]
@@ -219,7 +219,7 @@
(assert isLoading)
(dictSet sets name set))
(hollywooMethod newSceneFromSet true [name :String setKey :SceneTime time :ScenePerspective perspective]
(hollywooMethod newSceneFromSet true [name :String setKey :SceneTime time :ScenePerspective perspective :Camera camera]
(assert isLoading)
(dictSet scenes name (objectWith
[
@@ -229,6 +229,8 @@
(new FuzzyMap<Character<Actor>>)
propsOnScreen
(new FuzzyMap<ScreenProp<ScreenPosition,Prop>>)
camera
camera
]
time
perspective)))
@@ -240,6 +242,7 @@
(_showScene
(dictGet scenes name)
(appearanceFlag shownScenes name)
.camera (dictGet scenes name)
cc))))
@@ -305,12 +308,13 @@
(director.showCharacter
character
(appearanceFlag shownCharacters actorName)
.camera (_currentScene)
cc)))))
(hollywooMethod removeCharacter false [actorName :Continuation cc]
(let [c (dictGet .characters (_currentScene) actorName)]
(.remove .characters (_currentScene) actorName)
(director.hideCharacter c cc)))
(director.hideCharacter c .camera (_currentScene) cc)))
// INSTANTLY move a character:
(hollywooMethod moveCharacter false [actorName :Dynamic newPosition :StageFacing newFacing :Continuation cc]

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@@ -38,11 +38,12 @@ typedef ScreenProp<ScreenPosition,Prop> = {
prop:Prop
};
typedef Scene<Set:Cloneable<Set>, ScreenPosition, Actor, Prop> = {
typedef Scene<Set:Cloneable<Set>, ScreenPosition, Actor, Prop, Camera> = {
set:Set,
characters:FuzzyMap<Character<Actor>>,
propsOnScreen:FuzzyMap<ScreenProp<ScreenPosition,Prop>>,
// TODO props on stage
time:SceneTime,
perspective:ScenePerspective
perspective:ScenePerspective,
camera:Camera
};