Add the concept of Cameras to hollywoo
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@@ -16,10 +16,11 @@ import hollywoo_flixel.FlxMovie;
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import flixel.util.FlxColor;
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import flixel.text.FlxText;
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import flixel.system.FlxSound;
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import flixel.FlxCamera;
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import flixel.util.FlxTimer;
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import haxe.Constraints;
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import kiss_flixel.SpriteTools;
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import haxe.ds.Option;
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@:build(kiss.Kiss.build())
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class FlxDirector implements Director<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSound, String, FlxSprite, FlxSound> {}
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class FlxDirector implements Director<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSound, String, FlxSprite, FlxSound, FlxCamera> {}
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@@ -1,6 +1,6 @@
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(prop :FlxActionDigital continueAction)
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(prop actionManager (new FlxActionManager))
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(prop &mut :Movie<FlxSprite,FlxScreenPosition,ActorFlxSprite,FlxSound,String,FlxSprite,FlxSound> movie)
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(prop &mut :Movie<FlxSprite,FlxScreenPosition,ActorFlxSprite,FlxSound,String,FlxSprite,FlxSound,FlxCamera> movie)
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(defAlias &ident flxMovie (cast movie FlxMovie))
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(loadFrom "hollywoo-flixel" "src/hollywoo_flixel/Aliases.kiss")
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@@ -22,7 +22,7 @@
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(spriteLayers.push g)
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(FlxG.state.add g))))
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(method :Void showSet [:FlxSprite setSprite :SceneTime time :ScenePerspective perspective :Appearance appearance :Continuation cc]
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(method :Void showSet [:FlxSprite setSprite :SceneTime time :ScenePerspective perspective :Appearance appearance :FlxCamera camera :Continuation cc]
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(case appearance
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(FirstAppearance
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(setSprite.setGraphicSize FlxG.width)
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@@ -31,10 +31,17 @@
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(setSprite.updateHitbox)
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(setSprite.screenCenter))
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(otherwise))
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(FlxG.cameras.remove flxMovie.uiCamera false)
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(FlxG.cameras.remove flxMovie.screenCamera false)
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(FlxG.cameras.add camera)
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(FlxG.cameras.add flxMovie.screenCamera)
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(FlxG.cameras.add flxMovie.uiCamera)
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(set setSprite.cameras [camera])
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(FlxG.state.add setSprite)
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(cc))
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(method :Void hideSet [:FlxSprite set :Continuation cc]
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(method :Void hideSet [:FlxSprite set :FlxCamera camera :Continuation cc]
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(FlxG.cameras.remove camera false)
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(FlxG.state.remove set)
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(cc))
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@@ -42,9 +49,10 @@
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(method :Option<AutoZConfig> autoZConfig [] (Some (object zPerLayer flxMovie.STAGE_BEHIND_DY frontLayer 0)))
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(method :Void showCharacter [:Character<ActorFlxSprite> character :Appearance appearance :Continuation cc]
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(method :Void showCharacter [:Character<ActorFlxSprite> character :Appearance appearance :FlxCamera camera :Continuation cc]
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// TODO on the first appearance, show name and description (maybe? also probably not for all?)
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// TODO also allow for manually defined flipped frames so text on clothing doesn't mirror
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(set character.actor.cameras [camera])
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(set character.actor.flipX ?!(= character.stageFacing character.actor.defaultFacing))
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// All actors same width, display centered on x
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(character.actor.setGraphicSize flxMovie.ACTOR_WIDTH)
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@@ -62,7 +70,7 @@
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(FlxG.state.add character.actor)
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(cc))
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(method :Void hideCharacter [:Character<ActorFlxSprite> character :Continuation cc]
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(method :Void hideCharacter [:Character<ActorFlxSprite> character :FlxCamera camera :Continuation cc]
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(FlxG.state.remove character.actor)
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(cc))
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@@ -136,11 +144,13 @@
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(set dialogBox (new FlxSprite flxMovie.DIALOG_X flxMovie.DIALOG_Y))
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(dialogBox.makeGraphic flxMovie.DIALOG_WIDTH flxMovie.DIALOG_HEIGHT DIALOG_BOX_COLOR))
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(set dialogBox.cameras [flxMovie.uiCamera])
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(FlxG.state.add dialogBox)
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(dialogBox.revive)
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// show the dialog
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(unless dialogText
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(set dialogText (new FlxText flxMovie.DIALOG_X flxMovie.DIALOG_Y flxMovie.DIALOG_WIDTH "" DIALOG_SIZE)))
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(set dialogText.cameras [flxMovie.uiCamera])
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(FlxG.state.add dialogText)
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(set dialogText.text text)
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// TODO actually page through the dialog instead of sizing it down?
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@@ -152,6 +162,7 @@
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// show the speaker name
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(unless speakerNameText
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(set speakerNameText (new FlxText flxMovie.DIALOG_X flxMovie.DIALOG_Y 0 "" DIALOG_SIZE)))
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(set speakerNameText.cameras [flxMovie.uiCamera])
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(FlxG.state.add speakerNameText)
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(if speakerName
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{
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@@ -278,6 +289,7 @@
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(cc))
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(method :Void showPropOnScreen [:FlxSprite prop :FlxScreenPosition position :Continuation cc]
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(set prop.cameras [flxMovie.screenCamera])
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// TODO give the prop reveal some time to land (add a delay to the cc)
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(ifLet [(FullControl layer rpos) position]
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(smartShowPropOnScreen prop layer rpos cc)
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@@ -3,6 +3,7 @@ package hollywoo_flixel;
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import flixel.FlxState;
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import flixel.FlxSprite;
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import flixel.system.FlxSound;
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import flixel.FlxCamera;
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import hollywoo.Director;
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import hollywoo.Movie;
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import hollywoo_flixel.ActorFlxSprite;
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@@ -39,7 +40,7 @@ enum FlxScreenPosition {
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/**
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* Model/controller of a Hollywoo-Flixel film, and main execution script
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*/
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class FlxMovie extends Movie<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSound, String, FlxSprite, FlxSound> {
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class FlxMovie extends Movie<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSound, String, FlxSprite, FlxSound, FlxCamera> {
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// Think of HollywooFlixelDSL.kiss as the corresponding Kiss file for this class!
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public function new(director:FlxDirector, ?voiceLinesAssetPath:String) {
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@@ -50,6 +51,8 @@ class FlxMovie extends Movie<FlxSprite, FlxScreenPosition, ActorFlxSprite, FlxSo
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super(director, voiceLinesJson);
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}
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public var uiCamera:FlxCamera;
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public var screenCamera:FlxCamera;
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public var STAGE_LEFT_X:Float;
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public var STAGE_RIGHT_X:Float;
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@@ -64,6 +64,15 @@
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(defAlias &ident flxDirector (cast director FlxDirector))
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(preload
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(unless uiCamera
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(set uiCamera (new flixel.FlxCamera))
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(set uiCamera.bgColor FlxColor.TRANSPARENT)
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(flixel.FlxG.cameras.add uiCamera)
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(set kiss_flixel.SimpleWindow.defaultCamera uiCamera))
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(unless screenCamera
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(set screenCamera (new flixel.FlxCamera))
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(set screenCamera.bgColor FlxColor.TRANSPARENT)
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(FlxG.cameras.add screenCamera))
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// These are set here so they're defined after FlxG.width and height have been set:
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(set STAGE_LEFT_X 150.0)
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(set STAGE_RIGHT_X (- FlxG.width STAGE_LEFT_X))
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@@ -11,7 +11,7 @@ AWAITPLAYSOUND "pageFlip"
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(defMacro makeSetAndScene [asset]
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`(preload
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(newFlxSet ,asset ,asset)
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(newSceneFromSet ,asset ,asset Day Exterior)))
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(newSceneFromSet ,asset ,asset Day Exterior (new FlxCamera))))
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(var basicSceneKey AssetPaths.grayBackground1280x720__png)
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(makeSetAndScene basicSceneKey)
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@@ -51,7 +51,7 @@ ADDCHARACTER "black" Right FacingLeft
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// Speaker name not being bumped to right side for stage-right actors while intercutting:
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(preload
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(newFlxSet "intercutSet" AssetPaths.whiteBackground1280x720__png)
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(newSceneFromSet "intercutScene" "intercutSet" Day Exterior))
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(newSceneFromSet "intercutScene" "intercutSet" Day Exterior (new FlxCamera)))
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SETSCENE "intercutScene"
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ADDCHARACTER "black" Right FacingLeft
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@@ -12,6 +12,7 @@ import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.util.FlxColor;
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import flixel.tweens.FlxTween;
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import flixel.FlxCamera;
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@:build(kiss.AsyncEmbeddedScript.build("hollywoo-flixel", "src/hollywoo_flixel/HollywooFlixelDSL.kiss", "Test.hollywoo"))
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class Test extends FlxMovie {
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@@ -29,13 +29,13 @@ typedef AutoZConfig = {
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frontLayer:Int
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};
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interface Director<Set:Cloneable<Set>, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack> {
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var movie(default, default):Movie<Set, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack>;
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interface Director<Set:Cloneable<Set>, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack, Camera> {
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var movie(default, default):Movie<Set, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack, Camera>;
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function autoZConfig():Option<AutoZConfig>;
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function showSet(set:Set, time:SceneTime, perspective:ScenePerspective, appearance:Appearance, cc:Continuation):Void;
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function hideSet(set:Set, cc:Continuation):Void;
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function showCharacter(character:Character<Actor>, appearance:Appearance, cc:Continuation):Void;
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function hideCharacter(character:Character<Actor>, cc:Continuation):Void;
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function showSet(set:Set, time:SceneTime, perspective:ScenePerspective, appearance:Appearance, camera:Camera, cc:Continuation):Void;
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function hideSet(set:Set, camera: Camera, cc:Continuation):Void;
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function showCharacter(character:Character<Actor>, appearance:Appearance, camera:Camera, cc:Continuation):Void;
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function hideCharacter(character:Character<Actor>, camera:Camera, cc:Continuation):Void;
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function playSound(sound:Sound, volumeMod:Float, waitForEnd:Bool, cc:Continuation):Void;
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function stopSound(sound:Sound):Void;
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function playSong(song:Song, volumeMod:Float, loop:Bool, waitForEnd:Bool, cc:Continuation):Void;
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@@ -42,4 +42,4 @@ enum CreditsLine {
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* Model/controller of a Hollywoo film, and main execution script
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*/
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@:build(kiss.Kiss.build())
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class Movie<Set:Cloneable<Set>, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack> extends AsyncEmbeddedScript {}
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class Movie<Set:Cloneable<Set>, ScreenPosition, Actor, Sound, Song, Prop, VoiceTrack, Camera> extends AsyncEmbeddedScript {}
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@@ -18,7 +18,7 @@
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(prop &mut :DelayHandling delayHandling AutoWithSkip)
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// Mutable representation of frames in time:
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(prop :FuzzyMap<Scene<Set,ScreenPosition,Actor,Prop>> scenes (new FuzzyMap<Scene<Set,ScreenPosition,Actor,Prop>>))
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(prop :FuzzyMap<Scene<Set,ScreenPosition,Actor,Prop,Camera>> scenes (new FuzzyMap<Scene<Set,ScreenPosition,Actor,Prop,Camera>>))
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(prop :FuzzyMap<Bool> shownScenes (new FuzzyMap<Bool>))
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(prop :FuzzyMap<Bool> shownCharacters (new FuzzyMap<Bool>))
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@@ -105,13 +105,13 @@
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(if sceneKey
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// hide current scene background
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(let [currentScene (dictGet scenes sceneKey)]
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(director.hideSet currentScene.set
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(director.hideSet currentScene.set currentScene.camera
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(makeCC
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// hide current scene characters
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(_ccForEach
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currentScene.characters
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->[:Character<Actor> c :Continuation cc]
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(director.hideCharacter c cc)
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(director.hideCharacter c currentScene.camera cc)
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(makeCC
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// hide current scene props, etc.
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(_ccForEach
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@@ -121,15 +121,15 @@
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cc))))))
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(cc)))
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(method _showScene [:Scene<Set,ScreenPosition,Actor,Prop> scene :Appearance appearance :Continuation cc]
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(method _showScene [:Scene<Set,ScreenPosition,Actor,Prop,Camera> scene :Appearance appearance :Camera camera :Continuation cc]
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// Show current scene background
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(director.showSet scene.set scene.time scene.perspective appearance
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(director.showSet scene.set scene.time scene.perspective appearance camera
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(makeCC
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// Show current scene characters
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(_ccForEach
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(object iterator ->(scene.characters.keys))
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->[:String key :Continuation cc]
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(director.showCharacter (dictGet scene.characters key) (appearanceFlag shownCharacters key) cc)
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(director.showCharacter (dictGet scene.characters key) (appearanceFlag shownCharacters key) camera cc)
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(makeCC
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// hide current scene props, etc.
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(_ccForEach
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@@ -141,7 +141,7 @@
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(defNew
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[
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// "View" in the Model-View-Controller architecture:
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&prop :Director<Set,ScreenPosition,Actor,Sound,Song,Prop,VoiceTrack> director
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&prop :Director<Set,ScreenPosition,Actor,Sound,Song,Prop,VoiceTrack,Camera> director
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&opt :String voiceLinesJson
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&opt :String positionsJson
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]
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@@ -219,7 +219,7 @@
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(assert isLoading)
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(dictSet sets name set))
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(hollywooMethod newSceneFromSet true [name :String setKey :SceneTime time :ScenePerspective perspective]
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(hollywooMethod newSceneFromSet true [name :String setKey :SceneTime time :ScenePerspective perspective :Camera camera]
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(assert isLoading)
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(dictSet scenes name (objectWith
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[
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@@ -229,6 +229,8 @@
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(new FuzzyMap<Character<Actor>>)
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propsOnScreen
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(new FuzzyMap<ScreenProp<ScreenPosition,Prop>>)
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camera
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camera
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]
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time
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perspective)))
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@@ -240,6 +242,7 @@
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(_showScene
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(dictGet scenes name)
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(appearanceFlag shownScenes name)
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.camera (dictGet scenes name)
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cc))))
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@@ -305,12 +308,13 @@
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(director.showCharacter
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character
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(appearanceFlag shownCharacters actorName)
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.camera (_currentScene)
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cc)))))
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(hollywooMethod removeCharacter false [actorName :Continuation cc]
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(let [c (dictGet .characters (_currentScene) actorName)]
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(.remove .characters (_currentScene) actorName)
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(director.hideCharacter c cc)))
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(director.hideCharacter c .camera (_currentScene) cc)))
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// INSTANTLY move a character:
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(hollywooMethod moveCharacter false [actorName :Dynamic newPosition :StageFacing newFacing :Continuation cc]
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@@ -38,11 +38,12 @@ typedef ScreenProp<ScreenPosition,Prop> = {
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prop:Prop
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};
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typedef Scene<Set:Cloneable<Set>, ScreenPosition, Actor, Prop> = {
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typedef Scene<Set:Cloneable<Set>, ScreenPosition, Actor, Prop, Camera> = {
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set:Set,
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characters:FuzzyMap<Character<Actor>>,
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propsOnScreen:FuzzyMap<ScreenProp<ScreenPosition,Prop>>,
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// TODO props on stage
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time:SceneTime,
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perspective:ScenePerspective
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perspective:ScenePerspective,
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camera:Camera
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};
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