specify whether flixel projects need to pass html5/c++ compilation

This commit is contained in:
2021-09-18 19:16:27 -06:00
parent fe84da9ad4
commit 64902bbe3b
24 changed files with 13 additions and 5 deletions

View File

@@ -0,0 +1,27 @@
(loadFrom "nat-archive-tool" "src/nat/Lib.kiss")
(prop :Map<String,EntrySprite> sprites (new Map))
(defNew [:String tagFilterString :String positionKey :PlayState playState]
(super
->[archive e]
?(and (tagsMatch archive e tagFilterString) (hasComponent e Images))
->[archive e]
{
(when !(hasComponent e Positions)
(withWritableEntry archive e
(addComponent archive e Positions (new Map))))
(withWritableComponents archive e [positions Positions]
(when !(positions.exists positionKey)
(dictSet positions positionKey (object x 0.0 y 0.0 z 0.0))))
(let [sprite (new EntrySprite positionKey archive e)]
(playState.entryGroup.add sprite)
(dictSet sprites e.id sprite))
})
(set onRemoveEntry
->[archive e]
{
(.kill (dictGet sprites e.id))
(sprites.remove e.id)
}))