Sound volume properties in FlxDirector
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@@ -33,15 +33,23 @@
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(FlxG.inputs.remove actionManager)
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(doFor sound currentSounds
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(sound.pause))
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(doFor track currentVoiceTracks
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(track.pause))
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(when music
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(music.pause)))
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(method resumeAndUpdateCurrentVolume [:Array<FlxSound> sounds :Float newVolume]
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(doFor sound sounds
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(let [[original mod] (dictGet currentSoundVolumes sound)]
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(set sound.volume (* original mod newVolume))
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(sound.resume))))
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(method :Void resume []
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(FlxG.inputs.add actionManager)
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(doFor sound currentSounds
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(sound.resume))
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(resumeAndUpdateCurrentVolume currentSounds soundVolume)
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(resumeAndUpdateCurrentVolume currentVoiceTracks voiceVolume)
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(when music
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(music.resume)))
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(resumeAndUpdateCurrentVolume [music] musicVolume)))
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(method :Void showPauseMenu [:Continuation resume]
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// register escape to resume (and register escape to pause when resuming lol)
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@@ -53,7 +61,9 @@
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->choice
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(case choice
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("Resume" (resume))
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("Options" (MenuState.optionsMenu ->(showPauseMenu resume)))
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("Options"
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(sh.registerItem "{escape} nil" ->cc {} true)
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(MenuState.optionsMenu ->(showPauseMenu resume)))
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("Main Menu" (FlxG.switchState (new MenuState)))
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("Quit to Desktop" (Sys.exit 0))
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(never otherwise))))
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@@ -122,7 +132,7 @@
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0.8
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0.8
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true
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"escape"
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""
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"left"
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"right"))
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@@ -329,15 +339,20 @@
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(speakerNameText.kill)
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(dialogBox.kill))
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(savedVar :Float soundVolume 1.0)
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(prop :Array<FlxSound> currentSounds [])
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(prop :Map<FlxSound,Array<Float>> currentSoundVolumes (new Map))
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(method :Void playSound [:FlxSound sound :Float volumeMod :Bool waitForEnd :Continuation cc]
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(let [originalVolume sound.volume
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onComplete ->{
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(currentSounds.remove sound)
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(currentSoundVolumes.remove sound)
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(set sound.volume originalVolume)
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(when waitForEnd (cc))
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}]
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(*= sound.volume volumeMod)
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(dictSet currentSoundVolumes sound [originalVolume volumeMod])
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(*= sound.volume volumeMod soundVolume)
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(set sound.onComplete onComplete))
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(currentSounds.push sound)
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(sound.play)
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@@ -347,38 +362,48 @@
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(currentSounds.remove sound)
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(sound.stop))
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(savedVar :Float voiceVolume 1.0)
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(prop :Array<FlxSound> currentVoiceTracks [])
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(var DELAY_BETWEEN_VOICE_TRACKS 0.1)
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(prop :Map<FlxSound,Function> restoreOriginalVolumes (new Map))
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(method :Void playVoiceTrack [:FlxSound track :Float volumeMod :Float start :Float end :Continuation cc]
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(let [originalVolume track.volume
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restoreOriginalVolume ->(set track.volume originalVolume)]
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restoreOriginalVolume ->{(set track.volume originalVolume)(currentSoundVolumes.remove track)}]
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(dictSet currentSoundVolumes track [originalVolume volumeMod])
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(dictSet restoreOriginalVolumes track restoreOriginalVolume)
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(*= track.volume volumeMod)
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(*= track.volume volumeMod voiceVolume)
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(set track.onComplete ->{
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currentSounds.remove track
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(currentVoiceTracks.remove track)
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(restoreOriginalVolume)
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(movie.delay DELAY_BETWEEN_VOICE_TRACKS cc)
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}))
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(currentSounds.push track)
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(currentVoiceTracks.push track)
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(track.play true (* 1000 start) (* 1000 end)))
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(method :Void stopVoiceTrack [:FlxSound track]
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(currentSounds.remove track)
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(currentVoiceTracks.remove track)
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(track.stop)
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((dictGet restoreOriginalVolumes track)))
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(prop &mut :FlxSound music)
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(prop MUSIC_FADE_SEC 1)
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(prop MUSIC_FADE_STEPS 10)
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(savedVar :Float musicVolume 1.0)
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(method :Void playSong [:String song :Float volumeMod :Bool loop :Bool waitForEnd :Continuation cc]
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(let [onFinish ->{
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(currentSoundVolumes.remove music)
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(set music null)
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(when waitForEnd (cc))
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}]
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(set music (FlxG.sound.play song 0 loop null true onFinish))
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(dictSet currentSoundVolumes music [0 volumeMod])
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(.start (new FlxTimer)
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(/ MUSIC_FADE_SEC MUSIC_FADE_STEPS)
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->:Void _ (+= music.volume (/ volumeMod MUSIC_FADE_STEPS))
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->:Void _ (let [originalVolumeSet (dictGet currentSoundVolumes music)]
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(+= (first originalVolumeSet) (/ 1.0 MUSIC_FADE_STEPS))
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(set music.volume (* (first originalVolumeSet) volumeMod musicVolume)))
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MUSIC_FADE_STEPS)
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(set music.persist true)
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(unless waitForEnd (cc))))
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