Can add multiple labels for bonus and task
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@@ -37,6 +37,7 @@
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(fHalf (max rewardSprite.pixels.width rewardSprite.pixels.height)))
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(prop &mut :EntryType typeAdding Todo)
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(prop &mut :Array<String> labelsAdding [])
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(prop &mut :FlxInputText entryNameText)
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(prop &mut :DebugLayer debugLayer null)
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@@ -44,6 +45,8 @@
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(prop &mut t 1)
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(prop :FlxRect disableMouse (new FlxRect 0 0 0 0))
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(method &override :Void update [:Float elapsed]
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// workaround for text box somehow losing focus:
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(when entryNameText (set entryNameText.hasFocus true))
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(super.update elapsed)
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(if (windowIsShown)
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@@ -116,24 +119,24 @@
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(method startAdding [:EntryType type]
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(set typeAdding type)
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(set labelsAdding [])
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(localVar &mut title "Alternating labels for this habit:")
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(whenLet [Todo type] (set title "Steps for completing this task:"))
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(set entryCreationWindow (new SimpleWindow title null null 0.9 0.9))
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(set entryNameText (new FlxInputText 0 0 FlxG.width "" textSize true))
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(entryCreationWindow.addControl entryNameText)
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(entryCreationWindow.makeText "Create" FlxColor.LIME ->:Void _ (addCreatedEntry))
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(when entryWindow
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(set entryWindow.keyboardEnabled false))
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(set entryNameText.cameras [uiCamera])
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(set entryNameText.hasFocus true)
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(add entryNameText))
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(entryCreationWindow.show)
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(set entryNameText.hasFocus true))
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(when (and entryNameText FlxG.keys.justPressed.ENTER)
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// addEntry() calls save()
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(model.addEntry typeAdding [entryNameText.text])
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(refreshModel)
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(entryNameText.kill)
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(set entryNameText null)
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(when entryWindow
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(set entryWindow.keyboardEnabled true)
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(entryWindow.show)))
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(entryCreationWindow.makeText entryNameText.text)
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(labelsAdding.push entryNameText.text)
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(set entryNameText.text "")
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(set entryNameText.caretIndex 0))
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}
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// Left and right arrow keys can switch between unlocked puzzles
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(unless (or entryNameText (tempWindowIsShown))
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@@ -761,4 +764,17 @@
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tallies (Math.floor (/ points scaledTallyUnit))]
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(+= str (* (nth symbols i) tallies))
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(-= points (* tallies scaledTallyUnit))))
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str))
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str))
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(method addCreatedEntry []
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// addEntry() calls save()
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(unless labelsAdding
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(return))
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(model.addEntry typeAdding labelsAdding)
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(refreshModel)
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(entryNameText.kill)
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(set entryNameText null)
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(entryCreationWindow.hide)
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(when entryWindow
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(set entryWindow.keyboardEnabled true)
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(entryWindow.show)))
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