debug write piece coords with ids

This commit is contained in:
2022-08-14 22:08:21 +00:00
parent 9a8957aa2c
commit 5c055e8995

View File

@@ -300,8 +300,12 @@
(mask.makeGraphic fWidth fHeight FlxColor.TRANSPARENT true) (mask.makeGraphic fWidth fHeight FlxColor.TRANSPARENT true)
(drawPieceShape mask jig ros FlxColor.BLACK) (drawPieceShape mask jig ros FlxColor.BLACK)
(FlxSpriteUtil.alphaMask s source.pixels mask.pixels) (FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
// Uncomment to debug piece ids and row/columns
**(#when debug **(#when debug
(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED)) (kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED)
(kiss_flixel.SpriteTools.writeOnSprite "(${jig.col},${jig.row})" 32 s (object x (Percent 0.5) y (Percent 0.7)) FlxColor.RED))
(s.loadRotatedGraphic s.pixels 4 -1 /*false true*/) (s.loadRotatedGraphic s.pixels 4 -1 /*false true*/)
(set s.cameras [pieceCamera]) (set s.cameras [pieceCamera])