ArchiveUI.chooseBetwoonStrings
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@@ -23,10 +23,13 @@ enum CommandArgType {
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// Make the user select Entry(s) when called interactively
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// Make the user select Entry(s) when called interactively
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OneEntry; // This constructor must be disambiguated from the typedef "Entry"
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OneEntry; // This constructor must be disambiguated from the typedef "Entry"
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Entries(min:Null<Int>, max:Null<Int>);
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Entries(min:Null<Int>, max:Null<Int>);
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// TODO Tag -- make sure a tag input is a valid haxe variable name for tagsMatch compatibility
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// TODO Tag -- make sure a tag input is a valid haxe variable name for tagsMatch compatibility
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// TODO VarTag
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// TODO VarTag
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// What I really want is tags autocomplete, which is UNREALISTIC
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// TODO playground name -- choose from archive.playgrounds
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// TODO File
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// TODO Files
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Position;
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Position;
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@@ -407,6 +407,13 @@
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(SelectEntries [])
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(SelectEntries [])
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(when playgroundSystem (playgroundSystem.switchPlaygroundKey name))
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(when playgroundSystem (playgroundSystem.switchPlaygroundKey name))
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[])
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[])
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(defCommand ChoosePlayground []
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(ui.chooseBetweenStrings
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"Choose a playground:"
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(for =>key _ archive.playgrounds (if (= key "default") (continue) key))
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->pg (SwitchPlayground pg))
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[])
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(defCommand AddConnections [entries (SelectedEntries 1 null) entriesToConnect (Entries 1 null)]
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(defCommand AddConnections [entries (SelectedEntries 1 null) entriesToConnect (Entries 1 null)]
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(for e entries
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(for e entries
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@@ -75,4 +75,9 @@ interface ArchiveUI {
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* A way to tell NAT where the cursor is
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* A way to tell NAT where the cursor is
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*/
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*/
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function cursorPosition():Option<Position>;
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function cursorPosition():Option<Position>;
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/**
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* Prompt the user between some string options
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*/
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function chooseBetweenStrings(prompt:String, choices:Array<String>, resolve:String->Void):Void;
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}
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}
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@@ -230,6 +230,13 @@
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(displayMessage prompt)
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(displayMessage prompt)
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(set resolvePosition resolve))
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(set resolvePosition resolve))
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(method :Void chooseBetweenStrings [prompt :Array<String> choices resolve]
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(clearUI)
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(displayMessage prompt)
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(doFor choice choices
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(uiWindow.makeText choice null ->_ {(clearUI)(resolve choice)}))
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(uiWindow.show))
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(method :Option<Position> cursorPosition []
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(method :Option<Position> cursorPosition []
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(let [pos (FlxG.mouse.getWorldPosition FlxG.camera)]
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(let [pos (FlxG.mouse.getWorldPosition FlxG.camera)]
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(Some (object x pos.x y pos.y z 0.0))))
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(Some (object x pos.x y pos.y z 0.0))))
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