add linearMotionTo
This commit is contained in:
@@ -23,6 +23,10 @@
|
|||||||
(FlxTween.linearMotion sprite sprite.x sprite.y destX destY speed false (tweenOpts cc))))
|
(FlxTween.linearMotion sprite sprite.x sprite.y destX destY speed false (tweenOpts cc))))
|
||||||
(defAlias &ident FlxTween.linearMotion CHANGE_TO_MOVIE_LINEARMOTION)
|
(defAlias &ident FlxTween.linearMotion CHANGE_TO_MOVIE_LINEARMOTION)
|
||||||
|
|
||||||
|
(method linearMotionTo [:FlxSprite sprite :String positionKey :Float speed &opt :Void->Void cc]
|
||||||
|
(let [position (resolvePosition positionKey)]
|
||||||
|
(linearMotion sprite position.x position.y speed cc)))
|
||||||
|
|
||||||
(method newFlxSet [name assetPath]
|
(method newFlxSet [name assetPath]
|
||||||
(let [setSprite (new FlxSprite 0 0)]
|
(let [setSprite (new FlxSprite 0 0)]
|
||||||
(setSprite.loadGraphic assetPath false 0 0 true) // Load uniquely so we can draw on sets for specific scenes
|
(setSprite.loadGraphic assetPath false 0 0 true) // Load uniquely so we can draw on sets for specific scenes
|
||||||
|
Reference in New Issue
Block a user