fix floating placeholder sprite
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@@ -9,13 +9,9 @@
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(defAlias &ident textSize SimpleWindow.textSize)
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(method &override :Void create []
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(#when debug
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(add cameraBounds))
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(add logTexts)
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(set Prelude.printStr log)
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(set pieceCamera FlxG.camera)
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(set cameraBounds.cameras [pieceCamera])
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(set uiCamera (new FlxCamera))
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(set uiCamera.bgColor FlxColor.TRANSPARENT)
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(pieceCamera.copyFrom FlxG.camera)
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@@ -33,7 +29,7 @@
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(prop &mut :EntryType typeAdding Todo)
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(prop &mut :FlxInputText entryNameText)
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(prop :FlxSprite cameraBounds (new FlxSprite))
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(prop &mut :FlxSprite cameraBounds null)
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(prop &mut :Float timer 0)
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(method &override :Void update [:Float elapsed]
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@@ -43,7 +39,10 @@
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(+= timer elapsed)
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(when (> timer 0.5)
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(set timer 0)
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(unless cameraBounds
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(set cameraBounds (new FlxSprite))
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(set cameraBounds.cameras [pieceCamera])
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(add cameraBounds))
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// Debug camera scroll bounds:
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(let [b (pieceCamera.getScrollBounds)]
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(set cameraBounds.x b.x)
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