Start writing optimized DebugLayer

This commit is contained in:
2022-08-14 20:28:47 +00:00
parent 68861ec43b
commit 5182444a80
2 changed files with 34 additions and 0 deletions

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package kiss_flixel;
import kiss.Prelude;
import kiss.List;
import flixel.FlxSprite;
import flixel.group.FlxGroup;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxColor;
using flixel.util.FlxSpriteUtil;
using kiss_flixel.DebugLayer;
@:build(kiss.Kiss.build())
class DebugLayer extends FlxTypedGroup<FlxSprite> {
public function drawRect(X:Float, Y:Float, Width:Float, Height:Float, FillColor:FlxColor = FlxColor.WHITE, ?lineStyle:Null<LineStyle>, ?drawStyle:Null<DrawStyle>):FlxSprite {
var thickness = 1.0;
if (lineStyle != null) {
thickness = lineStyle.thickness;
}
var s = new FlxSprite(X-thickness/2, Y-thickness/2);
// TODO test where thickness appears - is it center-out from the given border?
s.mg(Width + thickness, Height + thickness);
s.drawRect(thickness/2, thickness/2, Width, Height, FillColor, lineStyle, drawStyle);
add(s);
return s;
}
public static function mg(s:FlxSprite, Width:Float, Height:Float):FlxSprite {
return s.makeGraphic(Math.ceil(Width), Math.ceil(Height), FlxColor.TRANSPARENT, true);
}
}

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(defNew []
(super))