add semicolons to raw haxe code
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@@ -18,7 +18,7 @@
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(when !(= direction Vector3.ZERO)
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(set direction (direction.normalized))
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// TODO for some reason, the Vector3 addition operator is only found when used in a raw haxe expr:
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(pivot.lookAt #{translation + direction}# Vector3.UP))
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(pivot.lookAt #{translation + direction;}# Vector3.UP))
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(set _velocity.x (* direction.x speed))
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(set _velocity.z (* direction.z speed))
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