rename, start to generalize blades-engine
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@@ -3,7 +3,7 @@
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<!-- _________________________ Application Settings _________________________ -->
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<!-- _________________________ Application Settings _________________________ -->
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<app version="0.0.1" title="blades-engine" main="Main" file="blades-engine" company="NQNStudios"/>
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<app version="0.0.1" title="iso-rpg-engine" main="Main" file="iso-rpg-engine" company="NQNStudios"/>
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html fileor you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html fileor you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<app preloader="flixel.system.FlxPreloader"/>
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<app preloader="flixel.system.FlxPreloader"/>
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@@ -2,7 +2,7 @@ package;
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import flixel.FlxGame;
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import flixel.FlxGame;
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import openfl.display.Sprite;
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import openfl.display.Sprite;
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import data.ScenData;
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import data.blades.ScenData;
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class Main extends Sprite
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class Main extends Sprite
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{
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{
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@@ -16,6 +16,6 @@ class Main extends Sprite
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super();
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super();
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// addChild(new FlxGame(0, 0, IsometricMapState));
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addChild(new FlxGame(0, 0, IsometricMapState));
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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package data;
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package data.blades;
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using Type;
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using Type;
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using Reflect;
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using Reflect;
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@@ -1,4 +1,4 @@
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package data;
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package data.blades;
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using Type;
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using Type;
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using Reflect;
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using Reflect;
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@@ -1,4 +1,4 @@
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package data;
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package data.blades;
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using Type;
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using Type;
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using Reflect;
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using Reflect;
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@@ -1,4 +1,4 @@
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package data;
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package data.blades;
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import haxe.iterators.DynamicAccessIterator;
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import haxe.iterators.DynamicAccessIterator;
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import hscript.Parser;
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import hscript.Parser;
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@@ -1,9 +1,9 @@
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package data;
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package data.blades;
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using Type;
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using Type;
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using Reflect;
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using Reflect;
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import data.FloorData;
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import data.blades.FloorData;
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import flixel.input.keyboard.FlxKey;
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import flixel.input.keyboard.FlxKey;
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import kiss.Prelude;
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import kiss.Prelude;
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