rename, start to generalize blades-engine

This commit is contained in:
2022-06-07 18:08:01 +00:00
parent b21ce5aa38
commit 40a99dd12b
22 changed files with 9 additions and 9 deletions

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@@ -3,7 +3,7 @@
<!-- _________________________ Application Settings _________________________ -->
<app version="0.0.1" title="blades-engine" main="Main" file="blades-engine" company="NQNStudios"/>
<app version="0.0.1" title="iso-rpg-engine" main="Main" file="iso-rpg-engine" company="NQNStudios"/>
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html fileor you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader"/>

View File

@@ -2,7 +2,7 @@ package;
import flixel.FlxGame;
import openfl.display.Sprite;
import data.ScenData;
import data.blades.ScenData;
class Main extends Sprite
{
@@ -16,6 +16,6 @@ class Main extends Sprite
super();
// addChild(new FlxGame(0, 0, IsometricMapState));
addChild(new FlxGame(0, 0, IsometricMapState));
}
}

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@@ -1,4 +1,4 @@
package data;
package data.blades;
using Type;
using Reflect;

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@@ -1,4 +1,4 @@
package data;
package data.blades;
using Type;
using Reflect;

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@@ -1,4 +1,4 @@
package data;
package data.blades;
using Type;
using Reflect;

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@@ -1,4 +1,4 @@
package data;
package data.blades;
import haxe.iterators.DynamicAccessIterator;
import hscript.Parser;

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@@ -1,9 +1,9 @@
package data;
package data.blades;
using Type;
using Reflect;
import data.FloorData;
import data.blades.FloorData;
import flixel.input.keyboard.FlxKey;
import kiss.Prelude;