blades-engine parse terrain and floor height
This commit is contained in:
@@ -6,10 +6,10 @@ class TileMap {
|
||||
// TODO might need encapsulation
|
||||
public var floorCodes:TileArray<Int>;
|
||||
public var floorHeights:TileArray<Int>;
|
||||
private var terrainCodes:TileArray<Int>;
|
||||
public var terrainCodes:TileArray<Int>;
|
||||
|
||||
private var width = 0;
|
||||
private var height = 0;
|
||||
public var width = 0;
|
||||
public var height = 0;
|
||||
|
||||
public var name = "";
|
||||
|
||||
|
||||
Reference in New Issue
Block a user