blades-engine parse terrain and floor height
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@@ -14,6 +14,7 @@ import flash.display.BitmapData;
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import kiss.Prelude;
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import data.blades.ScenData;
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import data.blades.Scenario;
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import data.blades.TileMap;
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@:build(kiss.Kiss.build())
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class BladesMapState extends FlxState {}
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