blades-engine render one tile
This commit is contained in:
2
projects/blades-engine/.gitignore
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projects/blades-engine/.gitignore
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export/
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Data/
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6
projects/blades-engine/.vscode/extensions.json
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projects/blades-engine/.vscode/extensions.json
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{
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"recommendations": [
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"openfl.lime-vscode-extension",
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"redhat.vscode-xml"
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]
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}
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projects/blades-engine/.vscode/launch.json
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projects/blades-engine/.vscode/launch.json
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Build + Debug",
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"type": "lime",
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"request": "launch"
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},
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{
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"name": "Debug",
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"type": "lime",
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"request": "launch",
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"preLaunchTask": null
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},
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{
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"name": "Macro",
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"type": "haxe-eval",
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"request": "launch"
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}
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]
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}
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projects/blades-engine/.vscode/settings.json
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projects/blades-engine/.vscode/settings.json
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{
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"search.exclude": {
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"export/**/*.hx": true
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},
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"[haxe]": {
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"editor.formatOnSave": true,
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"editor.formatOnPaste": true,
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"editor.codeActionsOnSave": {
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"source.sortImports": true
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}
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},
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"haxe.enableExtendedIndentation": true
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}
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projects/blades-engine/.vscode/tasks.json
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projects/blades-engine/.vscode/tasks.json
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{
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"version": "2.0.0",
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"tasks": [
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{
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"type": "lime",
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"command": "test",
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
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86
projects/blades-engine/Project.xml
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86
projects/blades-engine/Project.xml
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<?xml version="1.0" encoding="utf-8"?>
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<project xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://lime.software/project/1.0.2">
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<!-- _________________________ Application Settings _________________________ -->
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<app version="0.0.1" title="blades-engine" main="Main" file="blades-engine" company="NQNStudios"/>
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html fileor you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<app preloader="flixel.system.FlxPreloader"/>
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set value="11.8" name="SWF_VERSION"/>
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<!-- ____________________________ Window Settings ___________________________ -->
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<!--These window settings apply to all targets-->
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<window width="1280" vsync="false" height="720" hardware="true" fps="60" background="#000000"/>
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<!--HTML5-specific-->
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<window resizable="false" if="html5"/>
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<!--Desktop-specific-->
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<window resizable="true" orientation="landscape" if="desktop" fullscreen="false"/>
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<!--Mobile-specific-->
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<window width="0" orientation="landscape" if="mobile" height="0" fullscreen="true"/>
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<!-- _____________________________ Path Settings ____________________________ -->
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<set value="export" name="BUILD_DIR"/>
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<source path="source"/>
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<assets path="assets"/>
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<assets path="Data"/>
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="flixel"/>
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<haxelib name="kiss"/>
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<haxelib name="kiss-flixel"/>
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<!--In case you want to use the addons package-->
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<!--<haxelib name="flixel-addons" />-->
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<!--In case you want to use the ui package-->
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<!--<haxelib name="flixel-ui" />-->
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<!--In case you want to use nape with flixel-->
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<!--<haxelib name="nape-haxe4" />-->
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<!-- ______________________________ Haxedefines _____________________________ -->
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<!--Enable the Flixel core recording system-->
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<!--<haxedef name="FLX_RECORD" />-->
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<!--Disable the right and middle mouse buttons-->
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<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
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<!--Disable the native cursor API on Flash-->
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<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
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<haxedef name="FLX_NO_MOUSE" if="mobile"/>
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<haxedef name="FLX_NO_KEYBOARD" if="mobile"/>
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<haxedef name="FLX_NO_TOUCH" if="desktop"/>
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<!--<haxedef name="FLX_NO_GAMEPAD" />-->
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<!--Disable the Flixel core sound tray-->
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<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
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<!--Disable the Flixel sound management code-->
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<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
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<!--Disable the Flixel core focus lost screen-->
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<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef unless="debug" name="FLX_NO_DEBUG"/>
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef unless="debug" name="NAPE_RELEASE_BUILD"/>
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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</project>
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15
projects/blades-engine/hxformat.json
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projects/blades-engine/hxformat.json
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{
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"lineEnds": {
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"leftCurly": "both",
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"rightCurly": "both",
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"objectLiteralCurly": {
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"leftCurly": "after"
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}
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},
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"sameLine": {
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"ifElse": "next",
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"doWhile": "next",
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"tryBody": "next",
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"tryCatch": "next"
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}
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}
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4
projects/blades-engine/source/AssetPaths.hx
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projects/blades-engine/source/AssetPaths.hx
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package;
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@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
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class AssetPaths {}
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projects/blades-engine/source/IsometricMapState.hx
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projects/blades-engine/source/IsometricMapState.hx
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package;
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import flixel.FlxState;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.math.FlxRect;
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import flixel.math.FlxVector;
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import flixel.graphics.FlxGraphic;
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import flixel.FlxG;
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import flash.display.BitmapData;
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import kiss.Prelude;
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@:build(kiss.Kiss.build())
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class IsometricMapState extends FlxState {}
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62
projects/blades-engine/source/IsometricMapState.kiss
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projects/blades-engine/source/IsometricMapState.kiss
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// TODO make these variables
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(var FLOOR_WIDTH 46)
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(var FLOOR_HEIGHT 32)
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(var SPRITE_HEIGHT 55)
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(var SPRITE_PADDING 1)
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(prop :Array<FlxSprite> floorTiles [])
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(method &override :Void create []
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(super.create)
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// TODO load from a more accessible path
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(let [bitmapData (BitmapData.fromFile "Data/Terrain Graphics/G796.png")
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spriteSheet (.loadGraphic (new FlxSprite) (FlxGraphic.fromBitmapData bitmapData))]
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(spriteSheet.replaceColor FlxColor.WHITE FlxColor.TRANSPARENT)
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(let [sheetWidth (/ (- spriteSheet.frameWidth SPRITE_PADDING) (+ SPRITE_PADDING FLOOR_WIDTH))
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sheetHeight (/ (- spriteSheet.frameHeight SPRITE_PADDING) (+ SPRITE_PADDING SPRITE_HEIGHT))]
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(doFor row (range sheetHeight)
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(doFor col (range sheetWidth)
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(floorTiles.push (let [tile (spriteSheet.clone)]
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(set tile.clipRect (new FlxRect
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(+ SPRITE_PADDING (* col (+ SPRITE_PADDING FLOOR_WIDTH)))
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(+ SPRITE_PADDING (* col (+ SPRITE_PADDING SPRITE_HEIGHT)))
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FLOOR_WIDTH
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SPRITE_HEIGHT))
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tile))))))
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(addSpriteLayer ~(for row (range 5) (collect (range 5)))))
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(method :Void addSpriteLayer [:Array<Array<Int>> tiles]
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(let [&mut rowStartX 0
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&mut rowStartY 0]
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(doFor row tiles
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(let [&mut x rowStartX
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&mut y rowStartY]
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(doFor tile row
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(let [tileSprite (.clone ~(nth floorTiles tile))]
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(set tileSprite.x x)
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(set tileSprite.y y)
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(add tileSprite))
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(+= x (/ FLOOR_WIDTH 2))
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(+= y (/ FLOOR_HEIGHT 2))))
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(-= rowStartX (/ FLOOR_WIDTH 2))
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(+= rowStartY (/ FLOOR_HEIGHT 2)))))
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(var CAMERA_SPEED 100)
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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(let [&mut cameraMovement (new FlxVector 0 0)]
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(when (= 0 FlxG.mouse.screenX)
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(set cameraMovement.x -1))
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(when (= 0 FlxG.mouse.screenY)
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(set cameraMovement.y -1))
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(when (= (- FlxG.width 1) FlxG.mouse.screenX)
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(set cameraMovement.x 1))
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(when (= (- FlxG.height 1) FlxG.mouse.screenY)
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(set cameraMovement.y 1))
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(set cameraMovement (cameraMovement.truncate 1))
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(set cameraMovement (cameraMovement.scale (* elapsed CAMERA_SPEED)))
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(set FlxG.camera.scroll (FlxG.camera.scroll.add cameraMovement.x cameraMovement.y))))
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13
projects/blades-engine/source/Main.hx
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projects/blades-engine/source/Main.hx
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package;
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import flixel.FlxGame;
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import openfl.display.Sprite;
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class Main extends Sprite
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{
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public function new()
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{
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super();
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addChild(new FlxGame(0, 0, IsometricMapState));
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}
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}
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