less obtrusive debug stuff
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@@ -42,20 +42,20 @@
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(unless cameraBounds
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(unless cameraBounds
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(set cameraBounds (new FlxSprite))
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(set cameraBounds (new FlxSprite))
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(set cameraBounds.cameras [pieceCamera])
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(set cameraBounds.cameras [pieceCamera])
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(let [b (pieceCamera.getScrollBounds)]
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(set cameraBounds.x b.x)
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(set cameraBounds.y b.y)
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(cameraBounds.makeGraphic (Std.int b.width) (Std.int b.height) FlxColor.TRANSPARENT true)
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(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5)))
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(add cameraBounds))
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(add cameraBounds))
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// Debug camera scroll bounds:
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(let [b (pieceCamera.getScrollBounds)]
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(set cameraBounds.x b.x)
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(set cameraBounds.y b.y)
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(cameraBounds.makeGraphic (Std.int b.width) (Std.int b.height) FlxColor.TRANSPARENT true)
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(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5)))
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(doFor s rewardSprites
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(s.drawCircle s.origin.x s.origin.y 5 FlxColor.LIME)
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// Uncomment for debugging match zones:
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// Uncomment for debugging match zones:
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(doFor s rewardSprites
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**(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(doFor z matchZones
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(unless z.isEmpty
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(unless z.isEmpty
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(FlxSpriteUtil.drawRect cameraBounds (- z.x cameraBounds.x) (- z.y cameraBounds.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED))))))))
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(FlxSpriteUtil.drawRect cameraBounds (- z.x cameraBounds.x) (- z.y cameraBounds.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED))))))))
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(pieceCamera.updateScrollWheelZoom elapsed 5)
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(pieceCamera.updateScrollWheelZoom elapsed 5)
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(pieceCamera.updateMouseBorderControl elapsed KEYBOARD_SCROLL_SPEED 0.002 uiCamera)
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(pieceCamera.updateMouseBorderControl elapsed KEYBOARD_SCROLL_SPEED 0.002 uiCamera)
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@@ -67,6 +67,8 @@
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(entryWindow.show))))
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(entryWindow.show))))
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(#when debug
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(#when debug
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(when FlxG.keys.justPressed.SEMICOLON
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(set pieceCamera.zoom 1))
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(when FlxG.keys.justPressed.CONTROL
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(when FlxG.keys.justPressed.CONTROL
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(set save.data.storedPositions (new Map<Int,FlxPoint>))
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(set save.data.storedPositions (new Map<Int,FlxPoint>))
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(set save.data.storedAngles (new Map<Int,Float>))
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(set save.data.storedAngles (new Map<Int,Float>))
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