rotation-aware match zone debug outlines
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@@ -34,16 +34,29 @@
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(prop &mut :FlxInputText entryNameText)
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(prop &mut :FlxInputText entryNameText)
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(prop :FlxSprite cameraBounds (new FlxSprite))
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(prop :FlxSprite cameraBounds (new FlxSprite))
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(prop &mut :Float timer 0)
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(method &override :Void update [:Float elapsed]
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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(super.update elapsed)
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(#when debug
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**(#when debug
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(let [b (pieceCamera.getScrollBounds)]
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(+= timer elapsed)
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(set cameraBounds.x b.x)
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(when (> timer 0.5)
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(set cameraBounds.y b.y)
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(set timer 0)
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(cameraBounds.makeGraphic (Std.int b.width) (Std.int b.height) FlxColor.TRANSPARENT true)
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(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5))))
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// Debug camera scroll bounds:
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(let [b (pieceCamera.getScrollBounds)]
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(set cameraBounds.x b.x)
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(set cameraBounds.y b.y)
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(cameraBounds.makeGraphic (Std.int b.width) (Std.int b.height) FlxColor.TRANSPARENT true)
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(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5)))
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// Uncomment for debugging match zones:
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(doFor s rewardSprites
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(unless z.isEmpty
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(FlxSpriteUtil.drawRect cameraBounds (- z.x cameraBounds.x) (- z.y cameraBounds.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED))))))))
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(pieceCamera.updateScrollWheelZoom elapsed 5)
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(pieceCamera.updateScrollWheelZoom elapsed 5)
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(pieceCamera.updateMouseBorderControl elapsed KEYBOARD_SCROLL_SPEED 0.002 uiCamera)
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(pieceCamera.updateMouseBorderControl elapsed KEYBOARD_SCROLL_SPEED 0.002 uiCamera)
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@@ -277,12 +290,7 @@
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(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED))
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(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED))
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(set s.cameras [pieceCamera])
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(set s.cameras [pieceCamera])
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// Uncomment for debugging match zones:
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**(#when debug
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(unless z.isEmpty
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(FlxSpriteUtil.drawRect s (- z.x s.x) (- z.y s.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED))))))
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(rewardSprites.add s)))
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(rewardSprites.add s)))
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(doFor row (range PUZZLE_HEIGHT)
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(doFor row (range PUZZLE_HEIGHT)
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