load set sprites uniquely

This commit is contained in:
2022-01-12 15:37:48 -07:00
parent e992085bfa
commit 2eb38314e3

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@@ -6,7 +6,7 @@
(method newFlxScene [name set time perspective]
(let [setSprite (new FlxSprite 0 0)]
(setSprite.loadGraphic (dictGet sets set))
(setSprite.loadGraphic (dictGet sets set) false 0 0 true) // Load uniquely so we can draw on sets for specific scenes
(newScene name (cast (new SceneFlxState setSprite time perspective)))))
// Destroy substates when the movie end is reached: