load set sprites uniquely
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@@ -6,7 +6,7 @@
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(method newFlxScene [name set time perspective]
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(let [setSprite (new FlxSprite 0 0)]
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(setSprite.loadGraphic (dictGet sets set))
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(setSprite.loadGraphic (dictGet sets set) false 0 0 true) // Load uniquely so we can draw on sets for specific scenes
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(newScene name (cast (new SceneFlxState setSprite time perspective)))))
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// Destroy substates when the movie end is reached:
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