fix entry window reappearing on refresh interval
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@@ -304,7 +304,10 @@
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(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
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(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
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(when entryWindow (entryWindow.hide))
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(localVar &mut windowWasShown true)
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(when entryWindow
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(set windowWasShown (entryWindow.isShown))
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(entryWindow.hide))
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(set entryWindow (new SimpleWindow "" (FlxColor.fromRGBFloat 0 0 0 0.5) FlxColor.WHITE 0.9 0.9))
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(set entryWindow (new SimpleWindow "" (FlxColor.fromRGBFloat 0 0 0 0.5) FlxColor.WHITE 0.9 0.9))
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(set entryWindow.cameras [uiCamera])
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(set entryWindow.cameras [uiCamera])
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(set entryWindow.textColor FlxColor.LIME)
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(set entryWindow.textColor FlxColor.LIME)
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@@ -321,7 +324,8 @@
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(map (m.activeTodoEntries) makeText)
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(map (m.activeTodoEntries) makeText)
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(set entryWindow.textColor FlxColor.GRAY)
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(set entryWindow.textColor FlxColor.GRAY)
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(_makeText "[SPACE] Cycle background color" 0)
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(_makeText "[SPACE] Cycle background color" 0)
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(entryWindow.show)
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(when windowWasShown
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(entryWindow.show))
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(when !(= puzzleUnlocked -1)
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(when !(= puzzleUnlocked -1)
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(startPuzzlePackChoice puzzleUnlocked))))
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(startPuzzlePackChoice puzzleUnlocked))))
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