Fix sets resizing when switching

This commit is contained in:
2023-03-08 08:06:47 -07:00
parent 29db732fa8
commit 2d62baf270

View File

@@ -22,11 +22,14 @@
(FlxG.state.add g)))) (FlxG.state.add g))))
(method :Void showSet [:FlxSprite setSprite :SceneTime time :ScenePerspective perspective :Appearance appearance :Continuation cc] (method :Void showSet [:FlxSprite setSprite :SceneTime time :ScenePerspective perspective :Appearance appearance :Continuation cc]
(setSprite.setGraphicSize FlxG.width) (case appearance
(when (> setSprite.height FlxG.height) (FirstAppearance
(setSprite.setGraphicSize 0 FlxG.height)) (setSprite.setGraphicSize FlxG.width)
(setSprite.updateHitbox) (when (> setSprite.height FlxG.height)
(setSprite.screenCenter) (setSprite.setGraphicSize 0 FlxG.height))
(setSprite.updateHitbox)
(setSprite.screenCenter))
(otherwise))
(FlxG.state.add setSprite) (FlxG.state.add setSprite)
(cc)) (cc))