Close #160 and make screenCamera non-optional
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@@ -51,7 +51,7 @@
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(-= camera.height dy (* border.scale.y borderSizeBottom)))))
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// GOTCHA: if you change FlxG.camera to a moving camera, you MUST provide a default camera for FlxG.mouse.getScreenPosition()
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(function updateMouseBorderControl [:FlxCamera camera :Float elapsed :Float speed :Float heightFraction &opt :FlxCamera screenCamera]
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(function updateMouseBorderControl [:FlxCamera camera :Float elapsed :Float speed :Float heightFraction :FlxCamera screenCamera]
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(let [viewport (ifLet [bc (dictGet borderCameras camera)] bc camera)
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left viewport.x
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top viewport.y
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