Fix credits vs pause menu camera problem
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@@ -441,6 +441,7 @@
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(method :Void rollCredits [:Array<CreditsLine> credits cc]
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(method :Void rollCredits [:Array<CreditsLine> credits cc]
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(localVar bg (new FlxSprite))
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(localVar bg (new FlxSprite))
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(bg.makeGraphic FlxG.width FlxG.height FlxColor.BLACK true)
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(bg.makeGraphic FlxG.width FlxG.height FlxColor.BLACK true)
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(set bg.cameras [flxMovie.uiCamera])
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(FlxG.state.add bg)
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(FlxG.state.add bg)
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(localVar &mut textY FlxG.height)
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(localVar &mut textY FlxG.height)
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(var oneColSize 64)
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(var oneColSize 64)
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@@ -483,4 +484,5 @@
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(doFor text creditsText
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(doFor text creditsText
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(FlxG.state.add text)
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(FlxG.state.add text)
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(set text.cameras [flxMovie.uiCamera])
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(FlxTween.linearMotion text text.x text.y text.x (- text.y textY) 200 false (object onComplete ->:Void _ (cc)))))
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(FlxTween.linearMotion text text.x text.y text.x (- text.y textY) 200 false (object onComplete ->:Void _ (cc)))))
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