start fixing corner walls

This commit is contained in:
2022-06-11 00:33:06 +00:00
parent c8b04c121b
commit 251c3cad78
2 changed files with 70 additions and 0 deletions

View File

@@ -0,0 +1,66 @@
// These 4 corner walls are handled in-engine in the original game.
// This is my attempt to do the same thing in the scripts where possible,
// and also by adding some fields to terrain data to make it clear where engine code is needed
begindefineterrain 6; // nw wall
te_icon_offset_y = -10;
begindefineterrain 7; // ws wall
te_which_icon = 0;
te_ed_which_icon = 5;
te_cutaway_which_sheet = -1;
te_full_move_block = 0;
te_full_look_block = 0;
te_blocks_view_n = 0;
te_move_block_s = 1;
te_look_block_s = 1;
te_blocks_view_s = 1;
te_move_block_w = 1;
te_look_block_w = 1;
te_blocks_view_w = 1;
begindefineterrain 8; // se wall
te_ed_which_icon = 6;
te_full_move_block = 0;
te_full_look_block = 0;
te_blocks_view_w = 0;
te_move_block_s = 1;
te_look_block_s = 1;
te_blocks_view_s = 1;
te_move_block_e = 1;
te_look_block_e = 1;
te_blocks_view_e = 1;
begindefineterrain 9; // en wall
te_ed_which_icon = 7;
te_full_move_block = 0;
te_full_look_block = 0;
te_blocks_view_s = 0;
te_move_block_n = 1;
te_look_block_n = 1;
te_blocks_view_n = 1;
te_move_block_e = 1;
te_look_block_e = 1;
te_blocks_view_e = 1;
// second set of walls
begindefineterrain 38;
import = 2;
te_ed_which_icon = 50;
begindefineterrain 39;
import = 3;
te_ed_which_icon = 51;
begindefineterrain 40;
import = 4;
te_ed_which_icon = 52;
begindefineterrain 41;
import = 5;
te_ed_which_icon = 53;
begindefineterrain 42;
import = 6;
te_ed_which_icon = 54;
begindefineterrain 43;
import = 7;
te_ed_which_icon = 55;
begindefineterrain 44;
import = 8;
te_ed_which_icon = 56;
begindefineterrain 45;
import = 9;
te_ed_which_icon = 57;

View File

@@ -33,6 +33,7 @@ class ScenData {
// load core data:
d.load('${d.data}/corescendata.txt');
d.load('${d.data}/corescendata2.txt');
d.load('assets/bladesmoddata.txt');
d.test();
@@ -200,6 +201,9 @@ class ScenData {
if (defining != type) {
clear(type);
}
if (mapFor(type).exists(tid)) {
data = mapFor(type)[tid];
}
interp.variables["data"] = data;
defining = type;