NAT godot playground UI implementation skeleton
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@@ -8,16 +8,60 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Control",
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"class": "Building",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/building.gd"
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}, {
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"base": "EditorPlugin",
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"class": "HaxePlugin",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/haxe.gd"
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}, {
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"base": "Reference",
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"class": "HaxePluginConstants",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/constants.gd"
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}, {
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"base": "EditorProperty",
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"class": "HaxePluginEditorProperty",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/editor_property.gd"
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}, {
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"base": "EditorInspectorPlugin",
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"class": "HaxePluginInspectorPlugin",
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"language": "GDScript",
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"path": "res://addons/haxe/scripts/inspector_plugin.gd"
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} ]
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_global_script_class_icons={
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"Building": "",
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"HaxePlugin": "",
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"HaxePluginConstants": "",
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"HaxePluginEditorProperty": "",
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"HaxePluginInspectorPlugin": ""
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}
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[application]
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config/name="nat-godot-playground"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/haxe/plugin.cfg" )
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[haxe]
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hide_native_script_field=true
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external_editor="VSCode"
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build_on_play=false
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[mono]
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project/assembly_name="nat-godot-playground"
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