NAT godot playground UI implementation skeleton

This commit is contained in:
2023-02-11 16:01:59 -07:00
parent 7e023d6167
commit 1fc1c98468
12 changed files with 137 additions and 11 deletions

View File

@@ -8,16 +8,60 @@
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "Building",
"language": "GDScript",
"path": "res://addons/haxe/scripts/building.gd"
}, {
"base": "EditorPlugin",
"class": "HaxePlugin",
"language": "GDScript",
"path": "res://addons/haxe/scripts/haxe.gd"
}, {
"base": "Reference",
"class": "HaxePluginConstants",
"language": "GDScript",
"path": "res://addons/haxe/scripts/constants.gd"
}, {
"base": "EditorProperty",
"class": "HaxePluginEditorProperty",
"language": "GDScript",
"path": "res://addons/haxe/scripts/editor_property.gd"
}, {
"base": "EditorInspectorPlugin",
"class": "HaxePluginInspectorPlugin",
"language": "GDScript",
"path": "res://addons/haxe/scripts/inspector_plugin.gd"
} ]
_global_script_class_icons={
"Building": "",
"HaxePlugin": "",
"HaxePluginConstants": "",
"HaxePluginEditorProperty": "",
"HaxePluginInspectorPlugin": ""
}
[application]
config/name="nat-godot-playground"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/haxe/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[haxe]
hide_native_script_field=true
external_editor="VSCode"
build_on_play=false
[mono]
project/assembly_name="nat-godot-playground"