fix removing scene buttons
This commit is contained in:
@@ -57,7 +57,7 @@
|
|||||||
(localVar buttonsPerColumn 25)
|
(localVar buttonsPerColumn 25)
|
||||||
(doFor [num label] (enumerate (sort (collect (runners.keys))))
|
(doFor [num label] (enumerate (sort (collect (runners.keys))))
|
||||||
(let [runner (dictGet runners label)
|
(let [runner (dictGet runners label)
|
||||||
b (new flixel.ui.FlxButton 0 buttonY label ->{(FlxG.state.remove buttons)(runner)})]
|
b (new flixel.ui.FlxButton 0 buttonY label ->{(.remove (cast (_currentScene) SceneFlxState) buttons)(runner)})]
|
||||||
(let [column (Std.int (/ num buttonsPerColumn))]
|
(let [column (Std.int (/ num buttonsPerColumn))]
|
||||||
(set b.x (* b.width column)))
|
(set b.x (* b.width column)))
|
||||||
(buttons.add b))
|
(buttons.add b))
|
||||||
|
Reference in New Issue
Block a user