fix debug renderings
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@@ -42,17 +42,17 @@
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(unless cameraBounds
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(set cameraBounds (new FlxSprite))
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(set cameraBounds.cameras [pieceCamera])
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(add cameraBounds))
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(let [b (pieceCamera.getScrollBounds)]
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(set cameraBounds.x b.x)
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(set cameraBounds.y b.y)
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(cameraBounds.makeGraphic (Std.int b.width) (Std.int b.height) FlxColor.TRANSPARENT true)
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(cameraBounds.drawRect 0 0 b.width b.height FlxColor.TRANSPARENT (object color FlxColor.LIME thickness 5)))
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(add cameraBounds))
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(doFor s rewardSprites
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(s.drawCircle s.origin.x s.origin.y 5 FlxColor.LIME)
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// Uncomment for debugging match zones:
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**(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(unless z.isEmpty
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(FlxSpriteUtil.drawRect cameraBounds (- z.x cameraBounds.x) (- z.y cameraBounds.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED))))))))
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