timed arrow spawning
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@@ -4,6 +4,7 @@ import flixel.FlxG;
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import flixel.FlxState;
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import flixel.FlxState;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.text.FlxText;
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import flixel.text.FlxText;
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@@ -46,6 +46,14 @@
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// Handle an arrow press
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// Handle an arrow press
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{
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{
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(set instructionText.text "")
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(set instructionText.text "")
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(unless timer
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(set timer (new FlxTimer))
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(let [&mut i 0]
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(timer.start ARROW_DELAY ->_ {
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#|{
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var stuff = _model.generateArrowStuff();
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makeTriangleSprite(DIR_ORDER[i++ % DIR_ORDER.length], stuff.text, -SPRITE_SIZE, stuff.action);
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}|# } 0)))
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(whenLet [(Some id) (getFirstInputId)
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(whenLet [(Some id) (getFirstInputId)
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dir (dictGet inputCodes id)]
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dir (dictGet inputCodes id)]
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(let [&mut :ActionSprite lowestMatching null
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(let [&mut :ActionSprite lowestMatching null
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@@ -73,6 +81,8 @@
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(prop :FlxTypedGroup<ActionSprite> actionSprites (new FlxTypedGroup))
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(prop :FlxTypedGroup<ActionSprite> actionSprites (new FlxTypedGroup))
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(prop &mut :DocumentModel _model null)
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(prop &mut :DocumentModel _model null)
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(prop &mut :FlxTimer timer null)
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(var ARROW_DELAY 0.25)
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(method setModel [:DocumentModel m]
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(method setModel [:DocumentModel m]
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(set _model m)
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(set _model m)
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(doFor i (range 100)
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(doFor i (range 100)
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