Select tab for current playground on start
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@@ -24,11 +24,19 @@
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->[archive e &opt ui]
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null))
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(prop &mut :TabContainer pgTabs null)
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(prop &mut :ScrollContainer pgScrollContainer null)
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(prop &mut :Node pgEntries null)
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(method &override :Void switchPlaygroundKey [:String key]
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(set pgScrollContainer (getNode rootNode.pgTabs key))
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(set pgTabs rootNode.pgTabs)
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(unless (= .name (pgTabs.getChild pgTabs.currentTab) key)
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(doFor [idx :Control tab] (enumerate (collect (pgTabs.getChildren)) -1)
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(when (and tab (= tab.name key))
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(set pgTabs.currentTab idx))))
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(set pgScrollContainer (getNode pgTabs key))
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(set pgEntries (getNode pgScrollContainer "Entries"))
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(super.switchPlaygroundKey key))
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@@ -22,8 +22,6 @@ class PlaygroundEntries extends Control {
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public override function dropData(position:Vector2, data:Dynamic):Void {
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var data:EntryPanel = cast(data);
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data.rectPosition = position;
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kiss.Prelude.print(ui);
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kiss.Prelude.print(data.e);
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ui.playgroundSystem().savePosition(data.e, position.x, position.y, data.z);
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}
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}
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