fix case statement in flixel rpg

This commit is contained in:
2022-03-28 17:46:41 -06:00
parent f74124888f
commit 01990de701

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@@ -29,7 +29,8 @@
("enemy"
(enemies.add (new Enemy (+ entity.x 4) entity.y REGULAR)))
("boss"
(enemies.add (new Enemy (+ entity.x 4) entity.y BOSS)))))
(enemies.add (new Enemy (+ entity.x 4) entity.y BOSS)))
(otherwise)))
(method &override :Void update [:Float elapsed]
(super.update elapsed)