fix case statement in flixel rpg
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@@ -29,7 +29,8 @@
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("enemy"
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(enemies.add (new Enemy (+ entity.x 4) entity.y REGULAR)))
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("boss"
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(enemies.add (new Enemy (+ entity.x 4) entity.y BOSS)))))
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(enemies.add (new Enemy (+ entity.x 4) entity.y BOSS)))
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(otherwise)))
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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