fix case statement in flixel rpg

This commit is contained in:
2022-03-28 17:46:41 -06:00
parent f74124888f
commit 01990de701

View File

@@ -29,7 +29,8 @@
("enemy" ("enemy"
(enemies.add (new Enemy (+ entity.x 4) entity.y REGULAR))) (enemies.add (new Enemy (+ entity.x 4) entity.y REGULAR)))
("boss" ("boss"
(enemies.add (new Enemy (+ entity.x 4) entity.y BOSS))))) (enemies.add (new Enemy (+ entity.x 4) entity.y BOSS)))
(otherwise)))
(method &override :Void update [:Float elapsed] (method &override :Void update [:Float elapsed]
(super.update elapsed) (super.update elapsed)