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kiss-flixel/shader-test/source/PlayState.kiss

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(import flixel.FlxState)
(import flixel.FlxG)
(import flixel.FlxSprite)
(import openfl.filters.BitmapFilter)
(import openfl.filters.ShaderFilter)
(extends FlxState)
(prop &mut shader null)
(method &override :Void create []
(super.create)
(let [bg (new FlxSprite 0 0 "assets/images/apTestRoomEdited.jpg")]
(bg.setGraphicSize FlxG.width FlxG.height)
(bg.screenCenter)
(add bg))
(set shader (new CShader))
(set shader.data.invert.value [true])
(let [:BitmapFilter filter (new ShaderFilter shader)
:Array<BitmapFilter> filters [filter]]
(FlxG.camera.setFilters filters)))
(method &override :Void update [:Float elapsed]
(super.update elapsed)
(when FlxG.keys.justPressed.SPACE
(set shader.data.invert.value [!(first shader.data.invert.value)])))