9 lines
259 B
GLSL
9 lines
259 B
GLSL
#pragma header
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uniform bool invert = true;
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void main()
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{
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vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
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gl_FragColor = invert ? vec4((1.0 - color.r) * color.a, (1.0 - color.g) * color.a, (1.0 - color.b) * color.a, color.a) : color;
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} |