Files
kiss-flixel/src/kiss_flixel/DebugLayer.hx

92 lines
3.3 KiB
Haxe

package kiss_flixel;
import kiss.Prelude;
import kiss.List;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.math.FlxRect;
import flixel.group.FlxGroup;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxColor;
using flixel.util.FlxSpriteUtil;
using kiss_flixel.DebugLayer;
@:build(kiss.Kiss.build())
class DebugLayer extends FlxTypedGroup<FlxSprite> {
var canvas:FlxSprite = null;
// Uses a lot of memory and performance for big canvases, but improves performance
// when the DebugLayer will have lots of shapes drawn on it
public function useCanvas(width:Float, height:Float) {
canvas = new FlxSprite();
mg(canvas, width, height);
add(canvas);
}
function thisCamera() {
if (cameras != null && cameras.length > 0)
return cameras[0];
return FlxG.camera;
}
function _thickness(thickness:Float) {
return Math.max(1, thickness / thisCamera().zoom);
}
public function drawLine(X:Float, Y:Float, X2:Float, Y2:Float, color:FlxColor = FlxColor.WHITE, thickness = 1.0):FlxSprite {
thickness = _thickness(thickness);
var s = canvas;
if (s == null) {
s = new FlxSprite(Math.min(X,X2)-thickness/2, Math.min(Y,Y2)-thickness/2);
var Width = Math.abs(X2 - X);
var Height = Math.abs(Y2 - Y);
// TODO test where thickness appears - is it center-out from the given border?
s.mg(Width + thickness, Height + thickness);
add(s);
}
s.drawLine(X-s.x, Y-s.y, X2-s.x, Y2-s.y, {color: color, thickness: thickness});
return s;
}
public function drawRect(X:Float, Y:Float, Width:Float, Height:Float, outlineColor:FlxColor = FlxColor.WHITE, thickness = 1.0):FlxSprite {
thickness = _thickness(thickness);
var s = canvas;
if (s == null) {
s = new FlxSprite(X-thickness/2, Y-thickness/2);
// TODO test where thickness appears - is it center-out from the given border?
s.mg(Width + thickness, Height + thickness);
add(s);
}
s.drawRect(X - s.x + thickness/2, Y - s.y + thickness/2, Width, Height, FlxColor.TRANSPARENT, {color: outlineColor, thickness: thickness});
return s;
}
public function drawFlxRect(rect:FlxRect, outlineColor:FlxColor = FlxColor.WHITE, thickness = 1.0):FlxSprite {
return drawRect(rect.x, rect.y, rect.width, rect.height, outlineColor, thickness);
}
// TODO
public function drawCircle(x:Float, y:Float, radius: Float, color = FlxColor.WHITE, thickness = 1.0):FlxSprite {
thickness = _thickness(thickness);
var s = canvas;
if (s == null) {
s = new FlxSprite(x - radius - thickness/2, y - radius - thickness/2);
s.mg(2 * (radius + thickness), 2 * (radius + thickness));
add(s);
}
s.drawCircle(x - s.x + s.width / 2, y - s.y + s.height / 2, FlxColor.TRANSPARENT, {color:color, thickness:thickness});
return s;
}
public static function mg(s:FlxSprite, Width:Float, Height:Float):FlxSprite {
return s.makeGraphic(Math.ceil(Width), Math.ceil(Height), FlxColor.TRANSPARENT, true);
}
public override function clear() {
forEach((s)->{s.destroy();});
super.clear();
}
}