(import flixel.FlxState) (import flixel.FlxG) (import flixel.FlxSprite) (import flixel.util.FlxColor) (import flixel.math.FlxPoint) (import flixel.FlxCamera) (import openfl.filters.BitmapFilter) (import openfl.filters.ShaderFilter) (import flixel.system.FlxAssets.FlxShader) (extends FlxState) (prop &mut shader null) (method &override :Void create [] (super.create) (set shader (new kiss_flixel.shaders.TVStatic)) (kiss_flixel.CameraTools.addShaderFilter FlxG.camera (array FlxShader shader))) (method &override :Void update [:Float elapsed] (super.update elapsed))