SimpleWindow for Kiss-flixel
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17
src/kiss_flixel/SimpleWindow.hx
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17
src/kiss_flixel/SimpleWindow.hx
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package kiss_flixel;
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import kiss.Prelude;
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import kiss.List;
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import flixel.FlxG;
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import flixel.ui.FlxButton;
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import flixel.text.FlxText;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.group.FlxGroup;
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import kiss_tools.FlxKeyShortcutHandler;
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typedef ShortcutAction = Void->Void;
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typedef Action = FlxSprite->Void;
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@:build(kiss.Kiss.build())
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class SimpleWindow extends FlxSprite {}
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71
src/kiss_flixel/SimpleWindow.kiss
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71
src/kiss_flixel/SimpleWindow.kiss
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// All windows share the same text size
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(var &mut textSize 16)
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(var :kiss.List<SimpleWindow> windowStack [])
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// TODO tooltip support with left-click and right-click action
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// icons and explanations
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(defNew [:String title
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&opt :FlxColor bgColor
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:FlxColor _textColor
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:Float percentWidth
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:Float percentHeight]
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[&mut :Float nextControlY 0
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&mut :FlxColor textColor (or _textColor FlxColor.WHITE)
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:FlxTypedGroup<FlxSprite> controls (new FlxTypedGroup)
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:FlxKeyShortcutHandler<ShortcutAction> keyHandler (new FlxKeyShortcutHandler)]
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(super 0 0)
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(makeGraphic
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(Std.int (* FlxG.width (or percentWidth 0.5)))
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(Std.int (* FlxG.height (or percentHeight 0.5)))
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(or bgColor FlxColor.BLACK))
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(screenCenter)
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(set nextControlY y)
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(when title
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(makeText title null))
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(set keyHandler.onBadKey ->:Void [_ _] {}) // TODO do SOMETHING
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(set keyHandler.onSelectItem
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->:Void [:ShortcutAction a] {
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(a)
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(keyHandler.start)
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})
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// TODO show which shortcuts' prefixes are partially highlighted?
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)
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(method makeText [:String text &opt :Action onClick]
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(let [ftext (new FlxText x nextControlY 0 text textSize)]
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(set ftext.color textColor)
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(set ftext.cameras this.cameras)
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(controls.add ftext)
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(+= nextControlY ftext.height)
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(when onClick
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// TODO enable mouse click
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// TODO make a highlight color
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// TODO right click?
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(keyHandler.registerItem text ->:Void (onClick ftext)))
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ftext))
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// TODO makeButton
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// TODO make inputText
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(method show []
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(FlxG.state.add this)
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(FlxG.state.add controls)
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(windowStack.push this)
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(keyHandler.start))
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(method hide []
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(FlxG.state.remove this)
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(FlxG.state.remove controls)
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(windowStack.remove this)
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(keyHandler.cancel))
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(method &override update [:Float elapsed]
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(super.update elapsed)
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(when (= (last windowStack) this)
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(keyHandler.update)))
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