WIP ergonomic float uniforms
This commit is contained in:
@@ -21,7 +21,7 @@
|
||||
// (set shader.data.invert.value [true])
|
||||
(set shader.data.color1.value [1.0 1.0 1.0 1.0])
|
||||
(set shader.data.color2.value [0.0 0.0 0.0 1.0])
|
||||
(set shader.data.checkSize.value [64.0])
|
||||
// (set shader.checkSizeFloat 64.0)
|
||||
(let [:BitmapFilter filter (new ShaderFilter shader)
|
||||
:Array<BitmapFilter> filters [filter]]
|
||||
(FlxG.camera.setFilters filters)))
|
||||
|
Reference in New Issue
Block a user