fix cameraPos to use viewTop, viewLeft
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@@ -52,7 +52,7 @@ class ShaderFrontend implements FrontendPlugin {
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expr: macro {
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expr: macro {
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super.__update();
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super.__update();
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data.iTime.value = [data.iTime.value[0] + flixel.FlxG.elapsed];
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data.iTime.value = [data.iTime.value[0] + flixel.FlxG.elapsed];
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data.cameraPos.value = [camera.scroll.x, camera.scroll.y];
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data.cameraPos.value = [camera.viewLeft, camera.viewTop];
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data.cameraZoom.value = [camera.zoom];
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data.cameraZoom.value = [camera.zoom];
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}
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}
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}),
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}),
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@@ -169,7 +169,7 @@ class ShaderFrontend implements FrontendPlugin {
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camera = flixel.FlxG.camera;
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camera = flixel.FlxG.camera;
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}
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}
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this.camera = camera;
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this.camera = camera;
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data.cameraPos.value = [camera.scroll.x, camera.scroll.y];
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data.cameraPos.value = [camera.viewLeft, camera.viewTop];
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data.cameraZoom.value = [1.0];
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data.cameraZoom.value = [1.0];
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}
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}
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}),
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}),
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