promptForColor give more controls
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@@ -26,19 +26,19 @@
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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(when FlxG.keys.justPressed.A
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(SimpleWindow.promptForColor "Choose color A" (collect FlxColor.colorLookup)
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(SimpleWindow.promptForColor "Choose color A"
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->color
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(set shader.color_aFlxColor color)))
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(when FlxG.keys.justPressed.B
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(SimpleWindow.promptForColor "Choose color B" (collect FlxColor.colorLookup)
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(SimpleWindow.promptForColor "Choose color B"
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->color
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(set shader.color_bFlxColor color)))
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(when FlxG.keys.justPressed.C
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(SimpleWindow.promptForColor "Choose color C" (collect FlxColor.colorLookup)
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(SimpleWindow.promptForColor "Choose color C"
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->color
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(set shader.color_cFlxColor color)))
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(when FlxG.keys.justPressed.D
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(SimpleWindow.promptForColor "Choose color D" (collect FlxColor.colorLookup)
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(SimpleWindow.promptForColor "Choose color D"
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->color
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(set shader.color_dFlxColor color)))
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(+= FlxG.camera.zoom 0.01))
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@@ -806,9 +806,10 @@
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(redefineWithObjectArgs promptForString promptForStringV2 [prompt onChoice])
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(function :SimpleWindow promptForColor <>[T] [:String prompt
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:Array<FlxColor> choices
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:FlxColor->Void onChoice
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&opt :FlxColor bgColor
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&opt :Array<FlxColor> choices
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:FlxColor currentColor
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:FlxColor bgColor
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:FlxColor titleColor
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:Float percentWidth
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:Float percentHeight
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@@ -826,19 +827,39 @@
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(let [window (new SimpleWindow (unless wrapPrompt prompt) bgColor titleColor percentWidth percentHeight xButton xKey leftKey rightKey upKey downKey enterKey onClose defaultSelectionMarker screenReaderAudioFolder)]
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(when wrapPrompt
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(window.makeWrappedText prompt titleColor true))
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(unless choices (set choices (collect FlxColor.colorLookup)))
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(unless currentColor (set currentColor (first choices)))
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(localFunction recursiveCall [:FlxColor newCurrentColor]
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(window.hide)
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(promptForColor prompt onChoice choices newCurrentColor bgColor titleColor percentWidth percentHeight xButton xKey leftKey rightKey upKey downKey enterKey onClose noShortcuts wrapPrompt screenReaderAudioFolder))
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(window.makeTextV2
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" "
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(object
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bgColor currentColor
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onClick ->:Void s {
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(window.hide)
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(onChoice currentColor)
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}
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noShortcut noShortcuts))
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(var COLOR_STEP 0.1)
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(window.makeTextV2 "Lighter" (object onClick ->:Void s (recursiveCall (currentColor.getLightened COLOR_STEP))))
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(window.makeTextV2 "Darker" (object onClick ->:Void s (recursiveCall (currentColor.getDarkened COLOR_STEP))))
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(window.makeTextV2 "Red++" (object onClick ->:Void s (recursiveCall {(+= currentColor.redFloat COLOR_STEP) currentColor})))
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(window.makeTextV2 "Red--" (object onClick ->:Void s (recursiveCall {(-= currentColor.redFloat COLOR_STEP) currentColor})))
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(window.makeTextV2 "Green++" (object onClick ->:Void s (recursiveCall {(+= currentColor.greenFloat COLOR_STEP) currentColor})))
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(window.makeTextV2 "Green--" (object onClick ->:Void s (recursiveCall {(-= currentColor.greenFloat COLOR_STEP) currentColor})))
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(window.makeTextV2 "Blue++" (object onClick ->:Void s (recursiveCall {(+= currentColor.blueFloat COLOR_STEP) currentColor})))
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(window.makeTextV2 "Blue--" (object onClick ->:Void s (recursiveCall {(-= currentColor.blueFloat COLOR_STEP) currentColor})))
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(doFor choice choices
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(window.makeTextV2
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" "
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(object
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bgColor choice
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onClick ->:Void s {
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(window.hide)
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(onChoice choice)
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}
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onClick ->:Void s (recursiveCall choice)
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noShortcut noShortcuts)))
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(window.show)
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window))
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(redefineWithObjectArgs promptForColor promptForColorV2 [prompt choices onChoice])
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(redefineWithObjectArgs promptForColor promptForColorV2 [prompt onChoice])
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(method scrollLeft []
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(when (> cameraColumn 0)
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