promptForColor give more controls
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@@ -26,19 +26,19 @@
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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(when FlxG.keys.justPressed.A
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(SimpleWindow.promptForColor "Choose color A" (collect FlxColor.colorLookup)
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(SimpleWindow.promptForColor "Choose color A"
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->color
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(set shader.color_aFlxColor color)))
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(when FlxG.keys.justPressed.B
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(SimpleWindow.promptForColor "Choose color B" (collect FlxColor.colorLookup)
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(SimpleWindow.promptForColor "Choose color B"
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->color
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(set shader.color_bFlxColor color)))
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(when FlxG.keys.justPressed.C
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(SimpleWindow.promptForColor "Choose color C" (collect FlxColor.colorLookup)
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(SimpleWindow.promptForColor "Choose color C"
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->color
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(set shader.color_cFlxColor color)))
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(when FlxG.keys.justPressed.D
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(SimpleWindow.promptForColor "Choose color D" (collect FlxColor.colorLookup)
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(SimpleWindow.promptForColor "Choose color D"
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->color
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(set shader.color_dFlxColor color)))
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(+= FlxG.camera.zoom 0.01))
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