allowOutOfRange for SpriteTools positioning
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@@ -1,24 +1,24 @@
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// Calculate where to draw the given stamp sprite on the given canvas sprite, as percentages or pixels from edge
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(function :Array<Int> positionOn [:FlxSprite stamp :FlxSprite canvas :RelativePosition pos]
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(function :Array<Int> positionOn [:FlxSprite stamp :FlxSprite canvas :RelativePosition pos &opt :Bool allowOutOfRange]
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(unless pos.anchorX (set pos.anchorX (Percent 0.5)))
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(unless pos.anchorY (set pos.anchorY (Percent 0.5)))
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(let [&mut x (coordIn pos.x (/ canvas.width canvas.scale.x) pos.offsetX)
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&mut y (coordIn pos.y (/ canvas.height canvas.scale.y) pos.offsetY)]
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(let [&mut x (coordIn pos.x (/ canvas.width canvas.scale.x) pos.offsetX allowOutOfRange)
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&mut y (coordIn pos.y (/ canvas.height canvas.scale.y) pos.offsetY allowOutOfRange)]
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(-= x (coordIn pos.anchorX stamp.width))
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(-= y (coordIn pos.anchorY stamp.height))
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[x y]))
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(function :Int coordIn [:RelativeCoordinate coord :Float range &opt :Int offset]
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(function :Int coordIn [:RelativeCoordinate coord :Float range &opt :Int offset &opt :Bool allowOutOfRange]
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(+ (or offset 0)
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(Math.round
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(case coord
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((when (and (>= p -1) (< p 0)) (Percent p))
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((when (and (or allowOutOfRange (>= p -1)) (< p 0)) (Percent p))
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(+ range (* p range)))
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((when (and (>= p -range) (< p 0)) (Pixels p))
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((when (and (or allowOutOfRange (>= p -range)) (< p 0)) (Pixels p))
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(+ range p))
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((when (<= p 1) (Percent p))
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((when (or allowOutOfRange (<= p 1)) (Percent p))
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(* range p))
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((when (<= p range) (Pixels p))
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((when (or allowOutOfRange (<= p range)) (Pixels p))
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p)
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(otherwise (throw "$coord is out of range $range"))))))
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