shader test provide options menu

This commit is contained in:
2024-06-27 15:12:25 -06:00
parent 2f37031e76
commit 6e1bfd06da
7 changed files with 81 additions and 16 deletions

View File

@@ -1,9 +0,0 @@
#pragma header
uniform bool invert = true;
void main()
{
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
gl_FragColor = invert ? vec4((1.0 - color.r) * color.a, (1.0 - color.g) * color.a, (1.0 - color.b) * color.a, color.a) : color;
}

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@@ -0,0 +1,25 @@
(import flixel.FlxState)
(import flixel.FlxG)
(import flixel.FlxSprite)
(import flixel.util.FlxColor)
(import openfl.filters.BitmapFilter)
(import openfl.filters.ShaderFilter)
(import flixel.system.FlxAssets.FlxShader)
(extends FlxState)
(prop &mut shader null)
(method &override :Void create []
(super.create)
(set shader (new kiss_flixel.shaders.CheckerBoard))
(set shader.data.color1FlxColor FlxColor.WHITE)
(set shader.data.color2FlxColor FlxColor.BLACK)
(set shader.checkSizeFloat 64.0)
(set FlxG.camera.bgColor FlxColor.TRANSPARENT)
(kiss_flixel.CameraTools.addShaderFilter FlxG.camera (array FlxShader shader)))
(method &override :Void update [:Float elapsed]
(super.update elapsed)
(+= FlxG.camera.scroll.x 0.05)
(+= FlxG.camera.scroll.y 0.05))

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@@ -0,0 +1,27 @@
(import flixel.FlxState)
(import flixel.FlxG)
(import flixel.FlxSprite)
(import flixel.util.FlxColor)
(import openfl.filters.BitmapFilter)
(import openfl.filters.ShaderFilter)
(import flixel.system.FlxAssets.FlxShader)
(extends FlxState)
(prop &mut shader null)
(method &override :Void create []
(super.create)
(let [bg (new FlxSprite 0 0 "assets/images/apTestRoomEdited.jpg")]
(bg.setGraphicSize (iHalf FlxG.width) (iHalf FlxG.height))
(bg.screenCenter)
(set bg.alpha 0.5)
(add bg))
(set shader (new kiss_flixel.shaders.Invert))
(kiss_flixel.CameraTools.addShaderFilter FlxG.camera (array FlxShader shader)))
(method &override :Void update [:Float elapsed]
(super.update elapsed)
(when FlxG.keys.justPressed.SPACE
(set shader.invertBool !shader.invertBool)))

View File

@@ -8,6 +8,6 @@ class Main extends Sprite
public function new()
{
super();
addChild(new FlxGame(0, 0, PlayState));
addChild(new FlxGame(0, 0, MenuState));
}
}

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@@ -0,0 +1,23 @@
(import flixel.FlxState)
(import flixel.FlxG)
(import flixel.FlxSprite)
(import flixel.util.FlxColor)
(import openfl.filters.BitmapFilter)
(import openfl.filters.ShaderFilter)
(import flixel.system.FlxAssets.FlxShader)
(extends FlxState)
(method &override :Void create []
(super.create))
(method &override :Void update [:Float elapsed]
(super.update elapsed)
(oncePerInstance
(kiss_flixel.SimpleWindow.promptForChoice "Test which shader?"
(array Class<FlxState>
CheckerBoardState
InvertState
MirroredOrnamentState)
->choice (FlxG.switchState (Type.createInstance choice [])))))

View File

@@ -18,18 +18,8 @@
(bg.screenCenter)
(set bg.alpha 0.5)
(add bg))
(kiss_flixel.CameraTools.addBackgroundShaders (array FlxShader (new kiss_flixel.shaders.MirroredOrnament)))
// (set shader.data.invert.value [true])
// (set shader.data.color1.value [1.0 1.0 1.0 1.0])
// (set shader.data.color2.value [0.0 0.0 0.0 1.0])
// (set shader.checkSizeFloat 64.0)
**(let [:BitmapFilter filter (new ShaderFilter shader)
:Array<BitmapFilter> filters [filter]]
(FlxG.camera.setFilters filters)))
(kiss_flixel.CameraTools.addBackgroundShaders (array FlxShader (new kiss_flixel.shaders.MirroredOrnament))))
(method &override :Void update [:Float elapsed]
(super.update elapsed)
(+= FlxG.camera.zoom 0.01)
**(when FlxG.keys.justPressed.SPACE
(set shader.data.invert.value [!(first shader.data.invert.value)])))
(+= FlxG.camera.zoom 0.01))