Shadow shader!
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@@ -18,6 +18,7 @@
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(array Class<FlxState>
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CheckerBoardState
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InvertState
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MirroredOrnamentState)
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MirroredOrnamentState
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ShadowState)
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->choice (FlxG.switchState (Type.createInstance choice [])))))
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37
shader-test/source/ShadowState.kiss
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37
shader-test/source/ShadowState.kiss
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@@ -0,0 +1,37 @@
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(import flixel.FlxState)
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(import flixel.FlxG)
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(import flixel.FlxSprite)
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(import flixel.util.FlxColor)
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(import flixel.FlxCamera)
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(import openfl.filters.BitmapFilter)
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(import openfl.filters.ShaderFilter)
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(import flixel.system.FlxAssets.FlxShader)
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(extends FlxState)
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(prop &mut shader null)
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(prop &mut fgCamera null)
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(prop &mut x 200)
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(prop &mut y 200)
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(prop &mut sprite null)
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(method &override :Void create []
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(super.create)
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(set FlxG.camera.bgColor FlxColor.WHITE)
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(set fgCamera (new FlxCamera))
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(set fgCamera.bgColor FlxColor.TRANSPARENT)
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(FlxG.cameras.add fgCamera)
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(set sprite (new FlxSprite x y "assets/images/flymanEdited.png"))
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(set sprite.cameras [fgCamera])
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(add sprite)
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(set shader (new kiss_flixel.shaders.Shadow))
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(kiss_flixel.CameraTools.addShaderFilter fgCamera (array FlxShader shader)))
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(method &override :Void update [:Float elapsed]
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(super.update elapsed))
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