Shadow shader test allow change deform
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@@ -2,6 +2,7 @@
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(import flixel.FlxG)
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(import flixel.FlxSprite)
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(import flixel.util.FlxColor)
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(import flixel.math.FlxPoint)
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(import flixel.FlxCamera)
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(import openfl.filters.BitmapFilter)
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(import openfl.filters.ShaderFilter)
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@@ -12,10 +13,11 @@
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(prop &mut shader null)
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(prop &mut fgCamera null)
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(prop &mut x 200)
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(prop &mut x 30)
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(prop &mut y 200)
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(prop &mut sprite null)
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(prop &mut :FlxPoint deform (new FlxPoint 2.0 2.0))
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(method &override :Void create []
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(super.create)
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@@ -26,7 +28,7 @@
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(set fgCamera.bgColor FlxColor.TRANSPARENT)
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(FlxG.cameras.add fgCamera)
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(set sprite (new FlxSprite x y "assets/images/flymanEdited.png"))
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(set sprite (new FlxSprite x y "assets/images/flymanEdited.png"))
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(set sprite.cameras [fgCamera])
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(add sprite)
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@@ -34,4 +36,18 @@
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(kiss_flixel.CameraTools.addShaderFilter fgCamera (array FlxShader shader)))
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(method &override :Void update [:Float elapsed]
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(super.update elapsed))
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(super.update elapsed)
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(var SPEED 1.0)
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(when FlxG.keys.pressed.UP
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(+= deform.y (* SPEED elapsed)))
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(when FlxG.keys.pressed.DOWN
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(-= deform.y (* SPEED elapsed)))
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(when FlxG.keys.pressed.RIGHT
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(+= deform.x (* SPEED elapsed)))
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(when FlxG.keys.pressed.LEFT
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(-= deform.x (* SPEED elapsed)))
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~deform
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(set shader.deformFlxPoint deform))
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