CameraTools.addBorder
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@@ -2,9 +2,16 @@ package kiss_flixel;
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import kiss.Prelude;
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import kiss.Prelude;
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import kiss.List;
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import kiss.List;
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import flash.geom.Rectangle;
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import flash.display.BitmapData;
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import flixel.FlxCamera;
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import flixel.FlxCamera;
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import flixel.math.FlxVector;
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import flixel.math.FlxVector;
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import flixel.math.FlxPoint;
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import flixel.math.FlxPoint;
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import flixel.FlxSprite;
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import flixel.FlxG;
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import flixel.util.FlxColor;
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using Lambda;
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@:build(kiss.Kiss.build())
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@:build(kiss.Kiss.build())
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class CameraTools {}
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class CameraTools {}
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@@ -11,4 +11,40 @@
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(+= camera.scroll.x movement.x)
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(+= camera.scroll.x movement.x)
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(+= camera.scroll.y movement.y)))
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(+= camera.scroll.y movement.y)))
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(function updateKeyControl [:FlxCamera camera :Float elapsed :Float speed :Void->Bool leftKey :Void->Bool rightKey :Void->Bool upKey :Void->Bool downKey]
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// Add a border sprite on top of this camera's viewport, scaling the border to frame the viewport,
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// and downsizing and shifting the viewport to fit within the border's opaque frame
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(function addBorder [:FlxCamera camera :FlxSprite border]
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(let [borderCamera
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(new FlxCamera (Std.int camera.x) (Std.int camera.y) camera.width camera.height)
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:BitmapData borderPixels
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(border.updateFramePixels)
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isTransparent
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->c (= c FlxColor.TRANSPARENT)
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borderHorizontal
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(borderPixels.getVector (new Rectangle 0 (iHalf border.height) border.width 1))
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borderVertical
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(borderPixels.getVector (new Rectangle (iHalf border.width) 0 1 border.height))
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borderSizeLeft
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(borderHorizontal.findIndex isTransparent)
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borderSizeTop
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(borderVertical.findIndex isTransparent)
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borderSizeRight
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(.findIndex (borderHorizontal.reverse) isTransparent)
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borderSizeBottom
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(.findIndex (borderVertical.reverse) isTransparent)]
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(set border.x 0) // It will be 0,0 relative to its own camera
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(set border.y 0)
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(border.setGraphicSize camera.width camera.height)
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(border.updateHitbox)
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(FlxG.cameras.add borderCamera false)
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(set border.cameras [borderCamera])
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(set borderCamera.bgColor FlxColor.TRANSPARENT)
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(FlxG.state.add border)
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(let [dx (* border.scale.x borderSizeLeft)
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dy (* border.scale.y borderSizeTop)]
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(+= camera.x dx)
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(+= camera.y dy)
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(-= camera.width dx (* border.scale.x borderSizeRight))
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(-= camera.height dx (* border.scale.y borderSizeBottom)))))
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// TODO updateMouseBorderControl
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