scavenge sound descriptions
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@@ -4,7 +4,7 @@
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** DONE allow for alternative loading with the object directly, like how some props in HollywooFlixel are animated via ActorFlxSprite
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** DONE allow for alternative loading with the object directly, like how some props in HollywooFlixel are animated via ActorFlxSprite
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** DONE if the assetpath doesn't start with assets/, call (assetPath "<typeDir>" "<path>")
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** DONE if the assetpath doesn't start with assets/, call (assetPath "<typeDir>" "<path>")
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** DONE make loading things at runtime a compiler error
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** DONE make loading things at runtime a compiler error
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* TODO in all new* methods, save the path that was loaded
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* DONE try disabling AssetCache completely
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* TODO in all with_ macros, mark those assets as dirty (needing to be reloaded)
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* DONE in all with_ macros, mark those assets as dirty (needing to be reloaded)
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* TODO Movie.scavenge before cleanup
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* DONE Movie.scavenge before cleanup
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* TODO in all new* methods, don't load the new thing if it exists already
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* DONE in all new* methods, don't load the new thing if it exists already
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@@ -68,6 +68,7 @@
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(doFor =>key sound movie.sounds
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(doFor =>key sound movie.sounds
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(+= t 1)
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(+= t 1)
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(+= c 1)
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(+= c 1)
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(dictSet soundDescriptions key (dictGet movie.soundDescriptions key))
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(dictSet sounds key sound)
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(dictSet sounds key sound)
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(movie.sounds.remove key))
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(movie.sounds.remove key))
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(doFor =>key song movie.songs
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(doFor =>key song movie.songs
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