destroy SceneFlxStates when a FlxMovie ends
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@@ -22,6 +22,9 @@
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(FlxG.state.openSubState currentState)
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(cc))
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(method :Void cleanup []
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(FlxG.state.openSubState null))
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(var STAGE_LEFT_X 150)
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(var STAGE_RIGHT_X (- 1280 150))
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(var ACTOR_Y 500)
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