compiler guards on define scale and define z
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@@ -557,43 +557,44 @@
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(dictSet v "Percent" kiss_flixel.RelativeCoordinate.Percent)
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(dictSet v "Percent" kiss_flixel.RelativeCoordinate.Percent)
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)
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)
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(let [shortcutHandler (director.shortcutHandler)
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(#when debug
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cc ->(resume)]
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(let [shortcutHandler (director.shortcutHandler)
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(shortcutHandler.registerItem "[d]efine prop [s]cale"
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cc ->(resume)]
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->cc
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(shortcutHandler.registerItem "[d]efine prop [s]cale"
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(unless doingSomething (set doingSomething true)
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->cc
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(director.chooseString "Which prop?" (withCancel (dictGet propsInScene sceneKey))
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(unless doingSomething (set doingSomething true)
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(unlessCancel propKey
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(director.chooseString "Which prop?" (withCancel (dictGet propsInScene sceneKey))
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(withFunctions
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(unlessCancel propKey
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[
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(withFunctions
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(definePropScale [cc]
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[
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(let [lastScale .value (propScales.get propKey)]
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(definePropScale [cc]
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(director.enterString "Redefine $propKey scale from ${lastScale}?"
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(let [lastScale .value (propScales.get propKey)]
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->scaleStr
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(director.enterString "Redefine $propKey scale from ${lastScale}?"
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(let [scale (Std.parseFloat scaleStr)]
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->scaleStr
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(if (Math.isNaN scale)
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(let [scale (Std.parseFloat scaleStr)]
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(print "Failed to parse ${scaleStr}. leaving value the same")
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(if (Math.isNaN scale)
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(propScales.put propKey (new JsonFloat scale)))
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(print "Failed to parse ${scaleStr}. leaving value the same")
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// Re-scale props immediately
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(propScales.put propKey (new JsonFloat scale)))
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(doFor prop .props (dictGet scenes sceneKey)
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// Re-scale props immediately
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(flxDirector.scaleProp prop.prop))
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(doFor prop .props (dictGet scenes sceneKey)
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(cc)))))
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(flxDirector.scaleProp prop.prop))
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]
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(cc)))))
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(set lastCommand definePropScale)
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]
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(definePropScale cc))))))
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(set lastCommand definePropScale)
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(shortcutHandler.registerItem "[d]efine [z] of a position"
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(definePropScale cc))))))
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->cc
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(shortcutHandler.registerItem "[d]efine [z] of a position"
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(unless doingSomething (set doingSomething true)
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->cc
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(director.chooseString "Which position?" (withCancel (dictGet positionsInScene sceneKey))
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(unless doingSomething (set doingSomething true)
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(unlessCancel positionKey
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(director.chooseString "Which position?" (withCancel (dictGet positionsInScene sceneKey))
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(let [position (stagePositions.get positionKey)]
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(unlessCancel positionKey
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(director.enterString "Redefine z from ${position.z}?"
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(let [position (stagePositions.get positionKey)]
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->zStr {
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(director.enterString "Redefine z from ${position.z}?"
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(let [z (Std.parseFloat zStr)]
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->zStr {
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(if (Math.isNaN z)
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(let [z (Std.parseFloat zStr)]
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(print "Failed to parse ${zStr}. leaving value the same")
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(if (Math.isNaN z)
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(stagePositions.put positionKey (new StagePosition position.x position.y z)))
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(print "Failed to parse ${zStr}. leaving value the same")
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(cc)) }))))))))
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(stagePositions.put positionKey (new StagePosition position.x position.y z)))
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(cc)) })))))))))
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(prop &mut :flixel.ui.FlxBar bar null)
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(prop &mut :flixel.ui.FlxBar bar null)
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(prop &mut :Int barProgress 0)
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(prop &mut :Int barProgress 0)
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